Gamedev Log: “Slash’n’crack” #5 (Unity/C#)
A step-by-step log of how I made a basic Unity/C# game: “Slash’n’crack”!
⬅️ Gamedev Log: “Slash’n’crack” #4 | TOC | Gamedev Log: “Slash’n’crack” #6 ➡️
For the past few days, I’ve been posting a new series of gamedev logs about the simple Unity/C# mobile game I’m currently working on: Slash’n’crack!
For this dev challenge, I have a tight time constraint: I only have 8 hours to make the entire game, from start to finish!
In this new episode, I’m going to tackle a bunch of important features so that I have all the heart of my game done, namely the score, the player hitpoints and the game over…
Hour #5: Adding the score & the lives, and implementing the game over logic
Features & demo
With my work from last week and the new asteroid model I made on Monday, I now have a somewhat “okay” game, in the sense that I have cool low-poly obstacles coming at me that I can slash to destroy, with a nice cracking animation: