How to Build and Test Your Game in Unity

Matej Marek
Geek Culture
Published in
3 min readMay 1, 2021

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There comes a time in your project when you want to see how it would play out outside your Unity editor. Maybe you would like to give it to a couple of your friends to playtest it out for you and give you some solid feedback. To do this, you first need to ‘Build’ your game.

To do this, we have to go back to the ‘File’ > ‘Build Settings.’ Once in here, make sure that you have all the scenes you want to have in your build are listed, and each has its build index.

Now, you can select your desired Platform that you wish to build on. The default one is ‘Pc, Mac & Linux Standalone’ - for the others, you would have to install a license to use. I will be using the default platform - Here, I have selected ‘Windows’ and ‘Architecture x86.‘

Next, click on the ‘Player Settings’ button. Here you can customize many different settings for your build. I have adjusted the Product Name, just as a note to me, that is not yet a final build. Next up, I have switched from Fullscreen mode to the Windowed one because our game does not yet support any ‘Escape’ or ‘Quit game’ functionality. And I have changed the default resolution as well.

Now all that we need to do is to click on the ‘Build’ button. Now select the folder where you want to build your game and wait for the build to complete!

Once that is done, head into the folder you have selected - and run the ‘Application’ file to your game!

And voila! Your game is up & running - you can now send an archived version of this folder to your friends to do some playtesting for you!

But that is it for now, thank you for reading and feel free to follow me for more articles - and as always, good luck and see you next time!

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