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Mina Pêcheux
Mina Pêcheux

Aug 8, 2021

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16 min read
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How to use math noises for procedural generation in Unity/C#

Let’s see how to use noises to create 2D heightmaps and apply them to Unity terrains!

🚀 Find all of my Unity tutorials on Github!

This tutorial is available either in video format or in text format — see below :)

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Mina Pêcheux

Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)

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