Member-only story
Let’s create a pet follower in in UE4
Little pet that follows you around using C++ and not using the navmesh
Who doesn’t like to have a cute little thing that follows you around while you go on adventures? That’s what we are doing!
Unreal Engine 4 has a fantastic tool to make this happen using Navigation, but today I will show you how to do this using easy maths instead!
You can follow along this tutorial on my Youtube Channel:
https://youtu.be/ZF9sBNNJ6wk
You can download the project files (Environment and animated cat not included) here:
https://drive.google.com/file/d/1neke3iu3saryEO0CNZx-UkiF6EbgIB5T/view?usp=sharing
Creating a Blend Space 1D to blend the fox’s animations
The first thing we are going to do, it’s to prepare the animation of the fox using Blend Spaces.
I downloaded the fox for free, including animations from the Unity Asset Store. If you decide to use this asset, you will need to open the package on Unity and extract the fbx.
The fox and the animations are already prepared on the project files of this tutorial.
https://assetstore.unity.com/packages/3d/characters/animals/toon-fox-183005