Making a Cinematic Game: Player Idle Cutscene
The first cutscene of this game needs to happen when the player idles for 5 seconds. I will get into checking the player controls in my next article, so for now, let’s jump into the cutscene!
These are all of the camera groups that will be used for this cutscene. I am mostly using Blend List cameras, which interpolate between multiple camera views with…