Now that the NavMesh has been setup from the previous article, we can start moving our Agent around the scene.
I am going to use this clown model from the Filebase asset library, because…who doesn’t like clowns?
Now that the NavMesh has been setup from the previous article, we can start moving our Agent around the scene.
I am going to use this clown model from the Filebase asset library, because…who doesn’t like clowns?
I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.