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The Ultimate Guide to Unity UI Buttons
Unity UI Buttons explained
In Unity, buttons are UI elements that can be added to the canvas using the creation menu.
As per many other elements, the key features of a button can be found in the “Button” component in the Inspector window, meaning that any Unity UI element can become a button by simply attaching this component.
A newly created button also comes with an Image component, to ensure the possibility of having a custom sprite acting as a button or, in other words, having buttons of any possible shape. Also, a child Text or TextMeshPro (TMP) object is created along.
The button's main features are:
- Navigation: Allows to specify how to switch between buttons using a gamepad, keyboard, or mouse when more than one is on the canvas.
- Transition: Specifies…