WGTU #15: Affordance — with Mirror’s Edge

Let’s see how this Dice energised action-adventure game relies on affordance to feel intuitive to players!

Mina Pêcheux
Geek Culture
Published in
7 min readMar 1, 2022

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⬅️ WGTU #14: Empathy — with Team Fortress 2 | WGTU #16: Cinematography & storytelling — with A Way Out ➡️

This article is available either in video format or in text format — see below :)

Before we start, don’t forget that if you have some ideas of your own for future WGTU articles, be it topics or games you’d like me to discuss, you can leave a comment, send me a message on Twitter or even write an email (at mina.pecheux@gmail.com) :)

I’m always happy to exchange with the community and I’m really glad we can build this series together, so feel free to share your thoughts!

And with that said — let’s dive in… and talk a bit about how video games constantly try to trick our brains, but some do so more cleverly than others!

Tricking our brains…

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Mina Pêcheux
Geek Culture

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)