WGTU #18: Randomness & conditioning — with Diablo 3

Let’s see how Blizzard’s well-known action RPG uses randomness to hook us in!

Mina Pêcheux
Geek Culture
Published in
7 min readApr 5, 2022

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⬅️ WGTU #17: World building — with Portal| WGTU #19: The power of procedural generation — with Middle-Earth: Shadow of Mordor ➡️

This article is available either in video format or in text format — see below :)

First things first, don’t forget that if you have some ideas of your own for future WGTU videos, either a topic or a game you’d like me to discuss, you can leave a comment on YouTube, contact me on Twitter or send me an email (at mina.pecheux@gmail.com) :)

It’s always great to exchange with the community and I think it’s really cool we can build this series together, so feel free to share your thoughts!

And with that said — let’s dive in, and discuss a bit how randomness can trick our brains big time, and how some video games even rely on it to keep players hooked in!

The psychologist and the pigeon

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Mina Pêcheux
Geek Culture

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)