OasisSwap. Piece 3. $INK.

Trident
GeyserForge
Published in
5 min readFeb 17, 2023

Dual token models have been broken in the past.

Just like we bring a strong solution to GameFi, we bring to you a strong solution to the formerly broken dual token model.

By using two tokens, we offer the ability to place belief in one ecosystem and its proposition, without being inherently exposed to the other. With traditional dual token models this is not the case. Once again, the Trident team brings innovation to the table in a beneficial way to those who dive deep in our experiments.

Just as with our “Anti-Sybil Bell-Curve Performance Appraisal Method” for the $INK airdrop, the Trident team has cooked up something fierce on the side of a rewards program related to our new DEX coming next week. We have given ourselves extra time to place extensive care into the things that matter most when handling such a large and novel production.

Security, testing, convenience, and efficiency for the user are of the utmost priority for Trident and all that we do.

OasisSwap next week, between Friday and Sunday.

We will not disclose the exact time of launch to our community. There are looming folks who seek to spy on our developments, and place burdens upon them in effort to suppress the trend.

Remaining in cloak on our timings will help us to bring change without tension and abrasion on our forceful momentum.|

Lets dive in.

Issues with the traditional airdrop method

Before we get into our way of airdropping the token, and why we believe users should know exactly how they can acquire points for eligibility, lets talk about why we are doing it differently than the traditional way, and what that traditional way is.

Generally, folks who hunt airdrops have no prior knowledge about such criteria.

The common airdrop model is alongside the lines of this:

  1. Create a protocol, without a token.
  2. Gain some revenue through this protocol.
  3. Gather users, have them test the product, submit feedback, in hopes of some airdrop. Hint at airdrops with vagueness, as to drive hype/attention, market share of the sector, free beta testers, and valuable data from usage and PMF, to the protocol.
  4. Folks, out of anticipation, will seek out protocols without tokens, and sometimes waste their valuable time and/or resources in hopes of receiving the airdrop.
  5. Drop the airdrop, or don’t. Hopefully you didn’t lead on your users, they make your protocol valuable and useful via the network effect and important data that allows you to improve that product against the competition.
  6. On top of this, it is extremely common for airdrops to be Sybil attacked by actors seeking to extract a plethora of tokens. This is not helpful for decentralization.

This is not helpful to the user, and, in aggregate, the users’ time adds up to a significant sum. That wasted time could be better utilized helping us race towards our goals, allowing us to work together in consensus.

How to Receive the $INK Airdrop

Multiplier Bonus for the Anti-Sybil Bell-Curve Composite Score Performance Appraisal Method

Fulfilling Mission 1, Mission 2, and Mission 3, per cycle-sprint, will significantly increase your score in the bell curve.

The multiplier grows on a logarithmic scale, up to a maximum of 2x at and of 9 sprints (by hitting achievements on all of the sprints), and a minimum of 1x at 0 sprints (achieving none of the sprints).

The formula for this multiplier is log(N+1)/log(9)+1, where, N is the amount of sprints with which all 3 missions have been at least partially fulfilled.

$INK Token Distribution

40% of the INK airdrop is airdropped to $PSI holders. $INK will be claimed by those folks. Unclaimed $INK will have a short expiry, and be burnt upon expiry.

30% of the INK airdropped to PSI holders is dependent upon performance in sprints, and PSI lockup period choice, of which, there is a table below to outline this in detail.

10% of the INK is locked. This 10% portion of the airdrop can only be unlocked by burning PSI.

Essentially, users who are eligible to receive INK exist in two groups.

  1. Those who participate in sprint cycles and achieve a meaningful score along the bell curve. These folks are able to unlock INK by staking PSI, where, the staking choice of their PSI determines the vesting period of their INK.
  2. Those who simply burn PSI, to receive INK.

INK will be released once all cycle sprints are complete, and users of the DEX will need to choose at least one of these methods in order to receive their INK airdrop.

This chart shows the vesting schedules for the INK drop.

LP Fee Revenue Projections

Currently, Trident is in early stages. We have a massive potential for growth, especially with the launch of our DEX, OasisSwap

At the current moment, the community-deployed pool on Uniswap V3 pulls a daily fee revenue of 30–50k USD.
This does not include our 1.5m protocol owned liquidity, nor, does it include the fees from the DEX itself.

To be conservative in our revenue projections, let’s use 10% of the $MAGIC volume number, which would leave us at roughly $27.25 million of volume per day.

If we were to hit this size, our daily LP fee revenue would snatch the protocol, and subsequently its users via the LP fee share model, $272,508 per day.

This cash would go straight to the protocol and back out to the users who partake in our fee share model.

Lets jump into the project’s spending, and see how well we can put these funds to work.

Treasury Budget

At the time of writing, our treasury only spends $110,000 per quarter. This includes a full team of developers.

At these levels, Trident can run its entire ecosystem development until Q2, 2026.

3 years of development.

That is under the assumption that, we never make a single penny in revenue from the DEX, nor the R2E fees, nor any of our other planned revenue sources, such as Blitz. This is also under the assumption that we never pull our protocol owned liquidity, and it is eaten as a total loss to the protocol. If the funds are not in our hand, the CFO counts the money as a zero until it is. This ensures we never overspend, and we never make accounting errors on what we have, and what we don’t have.

We believe this budget is extremely impressive, considering we have never spent more than $3,000 on marketing, throughout the life of our project. All of our marketing has been via word of mouth.

After the OasisSwap launch on Friday next week(February 24th), we will begin to put out more info on Blitz. Blitz is a supercharger for our DEX, that protects its users against losing fees to third parties, and ensures our DEX is the best place to trade INK and PSI.

We only expect revenues, user base (currently, Trident has 5000 accounts registered), and R2E fees taken on our upcoming game(s) to greatly exceed these projections.

…In other news…

We will release a brand new roadmap on our game’s progress next week.

This roadmap will include dates for that first installment of RiskToEarn via competitive modes, alongside our plans to breach outside of the crypto space into the normal gaming industry via those modes and game developments. Its likely we drop the MMO trailer around that time as well.

Keep your eyes peeled.

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Trident
GeyserForge

Stable Assets for Degenerate Merfolk. Improving GameFi, one wave at a time.