UX and Design Weekly: Issue 12

August 29, 2016

Bryan Kahrs
Lab Notes
Published in
1 min readAug 29, 2016

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A weekly share of think-pieces, tips and resources making their way around the GoKart Labs team.

The when and how of breadcrumbs

And where the term originates from.

Identifying a minimal viable feature

It’s not about creating the most basic version of a feature, but rather addressing the job to be done with a fidelity that can address future challenges.

Inside Apple’s AI

How does a company that so carefully controls the design and experience of their products leverage the design solutions that machine learning and artificial intelligence can offer?

Mobile design techniques

Techniques for improving scannability and interaction for mobile-constrained experiences.

Designing for television

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