This is the first week of the Legends of the Sea Content Update being live. Want a quick run-down of what it contains? Point your spyglass this way
Executive Producer Joe Neate speaks this week about the reception to Legends of the Sea, the impact Opt-In/Out Crossplay Preference in Adventure Mode has had so far, and more
- Aaron Leigh, originally a deckhand on the official forums now a designer on the game, showed a lot of passion and dedication for the concept of the Player Commemoration, and what eventually led to being Legends of the Sea has been worked on for some time now, thinking about ways to integrate the Commemorations more into the gameplay
- Reaper’s Chests got from the Fort of the Damned were not able to be handed in to the Masked Stranger at The Reaper’s Hideout, but they have identified and fixed the issue
- Joe talks about the data they have gathered so far regarding the Opt-In/Out Cross-Play Preference in Adventure Mode. They’ve found that approximately 7.5% of players in Adventure have chosen to Opt-Out from Crossplay with other players to just console players using a Gamepad. Server density for these two options are “nigh-on identical”
- They have also been looking at server density over a 24 hour period and finding a drop at off-peak times. Going forward they are looking at tweaking some of the migration settings to make it a little more likely at those off-peak times to maintain a desired level of server density
- This is the last Developer Update in this current format, and their new approach to video content starts February 12th with the premier of their Sea of Thieves News Update
Weekly Developer Stream
Host Jon McFarlane is joined today by Community and Design Intern Aaron Leigh, and guest PedroDBR. They plan to do as much of the Legends of the Sea Commendations as possible, all whilst tackling a Gilded Athena’s Voyage… Are they successful in cashing in all that loot? And who’s that stowaway?!
About the idea behind Umbra and the Legends of the Sea…
From the very beginning of Sea of Thieves, during the Technical Alphas and Betas, Rare decided to start immortalising players by way of ‘Easter Eggs’. It started off as things like eating the most bananas or swimming the most miles. These things have been in the game for a long time, but with Legends of the Sea they’ve been able to add additional context to them in a way that is thematically linked to the game. In a way it makes the players seem more part of the world and that they’ve helped to shape it, whilst celebrating them.