Material Design in the 2014 Google I/O App

Roman Nurik
Aug 5, 2014 · 7 min read
Hey look, it’s me, on video!

Surfaces and shadows

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First, second, and third iterations.
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Color

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Desaturated and fully saturated session colors, with floating action button juxtaposed to evaluate contrast; desaturation helped evaluate brightness consistency across the palette.

Margins

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Grids

A single underlying design system organizes interactions and space. Each device reflects a different view of the same underlying system. Each view is tailored to the size and interaction appropriate for that device. Colors, iconography, hierarchy, and spatial relationships remain constant.

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Delightful details

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What’s next?

Google Design

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