March 12 — March 18
Earlier this week, the founder of GraphGrail Ai, Viktor Nosko, gave an interview, which will soon be published on the website of the RBC news agency. The interview gives answers to some questions regarding the project, its history and activities, who owns the intellectual property of the final product and competition possibilities for future users of the GraphGrail Ai platform.
The team continued to work on the coordination of the tasks of developing a mobile game (Pixel Gun), and prepared product presentations for game managers. The tasks of the developers were divided into two parts. The first part consisted of the compilation of common problems related to crashes in the game, and specific problems related to certain types of weapons. The second task was related to sorting bugs based on their criticality. I met with a representative of Pixel Gun for coordinating the tasks of working on markup. The meeting approved the priorities of the most critical bugs (game balance, combat balance and balance in matchmaking), as well as a new structure of categories for the identified bugs.
A plan was formulated for the marketing activities of the campaign in YouTube, effective channels (top-notch YouTube in the field of crypto-currency) were defined, and material was formed based on the description in github provided by the developers of GraphGrail Ai for future placement in articles and on YouTube.
Stay tuned for more news and updates from GraphGrail Ai! Hurry to participate in the TGE and take advantage of the 15% bonus available for the next 3 days!