Developer Update #6

Grid Online

Grid Games
Published in
2 min readJul 31, 2018

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Welcome to another Developer Update! As always please refer to the previous Developer Update to see what we did last time (which also included a video update). This week I’ve worked for the most part on the character attribute system and item statting, including a very pretty UI … :-P

For updates on last weeks concepts & ideas, please check:

Attribute System

I’ve implemented most of the underlaying tech for our Attribute System, allowing a character to spend hard earned Attribute Points (AP) after leveling. GO attribute system works like a dependency graph, where base attributes are dependencies for the sub attributes. Each attributes — both base and sub — have an upper limit by which you may increase it. The base attributes are bound by character level and sub attributes are bound by base attribute. This means that by spending points in a base attribute you can increase sub attributes that depend on the base attribute.

Base Attributes

  • Strength
  • Alactrity
  • Stamina
  • Intellect
  • Sense
  • Discipline

Because I usually only implement what I need to test the system and because we haven’t fully worked this out yet (and cause’ mvp) I’ve added the following Ranged Attributes:

  • SMG
  • Burst
  • Assault Rifle

To give an example on how the Attribute System works, let’s take the SMG skill. The SMG skill depends on Alacrity (30%), Strength (5%) and Sense (10%). When you spend points in either of those base attributes you’re allowed to further increase the SMG skill.

Attribute Requirements

Increasing attributes allows the player to equip higher quality level items. The higher the QL of the item, the more skill is required to equip a weapon or other item. As of this update, when equipping an item you must meet the requirements for that item. If the requirement isn’t met, the player is simply unable to equip it — though no message is currently shown. WIP!

Attribute Modifiers

Items can have attribute modifiers and change a character’s base or sub attribute. While this is currently implemented and working we don’t know whether this is something we want in our final game. We don’t know whether it makes sense to have items that modify attributes.

And to close of this post, I want to leave you with an image of our pretty UI…

Keep up to date with GG & GO News:

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