GROW 2018 program is out!
We just released GROW Paris‘ program!
We worked hard on hosting 16 sessions during 2 days on a large variety of topics. Digital art, game design, artificial intelligence, projection mapping… We have an amazing series of topics to explore whether you are a developer, graphic designer or an enthusiast. The speakers are artists, curators, creative developers, designers, mad scientists… We are proud to have promoted diversity and almost achieved a male female balance among the speakers, it was about time!
Here’s who you‘ll see during GROW’s main Conference, November 12 & 13:
- Monday November 12: Luba Elliott, Yi-Wen Lin, Anastasia Opara, David Lenaerts, Frau Zufall, Edan Kwan, Sabrina Verhage and Mario Klingemann
- Tuesday November 13: Matt DesLauriers, Saskia Freeke, Cyril Diagne & Gaël Hugo, Nøcomputer & Jan Vantomme, Tatiana Vilela Dos Santos, Marpi, Studio Joanie Lemercier
To get your ticket to GROW’s main conference, go to www.grow.paris/tkts
Day 1 — On Monday November 12
10:15 am — Luba Elliott
Luba Elliott is a curator, artist and researcher specialising in artificial intelligence in the creative industries. She is currently working to educate and engage the broader public about the latest developments in creative AI.
In this session, she will give an overview of how artificial intelligence is used in arts and which tools can be used to create art works using machine learning.
Website: http://elluba.com/
11:15 am — Yi-Wen Lin
I am trying to combine different culture elements that I get from all these years living in foreign countries.
Yi-Wen is a London based freelance creative coder. In his works, he mixes influences from the different cultures he encountered during all these years abroad. During his session, he will show some of his web-based real time 3D artworks. He will also give an introduction to GLSL shaders.
Website: http://wensday.co/
12:15 am — Anastasia Opara
I find it an intriguing challenge of translating what we believe art is into something computer understands
Anastasia is a procedural artist based in Stockholm, member of the the Search for Extraordinary Experiences Division at EA. She has always loved experimenting with procedural models and is fascinated by the relation computers have with art. During her session, she will explain what is procedural generation and generative art.
Website: https://www.anastasiaopara.com/
2:15 pm — David Lenaerts
I generally don’t limit myself to a particular platform; as long as there’s interesting problems to solve or beautiful things to make
David comes from Belgium. He is fascinated by the creation of solid software architectures for 3D engines and rendering pipeline. His session will give a technical overview on how to build a real time WebGL 3D engine. He will also introduce the Entity Component System (ECS) and all manners of shaders.
Website: www.derschmale.com
3:15 pm — Frau Zufall
I would love to see artists and scientists rattle the cages and comfort zones together as much as possible
Frau Zufall (Deborah Schmidt) is a computer scientist from Germany. She is enthusiastic about media manipulation, tinkering and open source software and hardware. She will give a session on digital arts and focus on the transition between abstract geometry and Artificial Intelligence.
4:45 pm — Edan Kwan
I like making beautiful stuff with code and always up for the new challenges.
Edan is a UK based creative technologist working on motion and sound. He founded Lusion.co, a studio focused on AR/VR apps and installations.He will focus on advanced particle effects with WebGL and will talk about advanced animation techniques for real time rendering.
Website: http://edankwan.com/
5h45 pm — Sabrina Verhage
I am just a friendly human being highly fascinated by the influence of modern technology on society and dedicated to create engaging experience.
Sabrina is from Amsterdam. She is an interactive media designer and architect passionate about immersive interactive environments. She is interested in the influence of modern technology on society and is thus dedicated to creating engaging experiences that enable social interaction and change. She is also an influential member of the creative coding community. In her session, she will talk about her work and how to build a community through workshops and projects.
Website: http://sabrinaverhage.com/
6h45 pm — Mario Klingemann
If there is one common denominator it’s my desire to understand, question and subvert the inner workings of systems of any kind
Mario is one of today’s major artists when it comes to Articial Intelligence, deep learning, generative and evolutionary art. He will give a lecture on how to be creative with AI.
Website: http://quasimondo.com/
Day 2 — On Tuesday November 13
9:45 am — Matt DesLauriers
I’m interested in the idea of developing real, tangible objects that are no longer bound by the generative systems that shaped them.
Matt is from Canada. At GROW, he will show some of is interactive art pieces and tell us a bit more on the various digital tools he uses in his work.
Website: https://www.mattdesl.com/
10:45 am — Saskia Freeke
Coming from the Netherlands, Saskia is interested in exploring the kind of effects certain interactions and interfaces have, both on the human and the machine. She will show her work and describe the technical differences working on physical and digital medium.
Website: http://sasj.nl
11:45 am — Cyril Diagne & Gaël Hugo
Cyril and Gaël work at the Google Arts Lab. They will introduce the Lab, present some of their works and show the various open source tools they use for their works.
Website: http://www.google.fr/intl/fr/culturalinstitute/thelab/#intro
1:45 pm —nøcomputer & Jan Vantomme
nøcomputer & Jan Vantomme are coming from Belgium. They have worked on a variety of project together and will show the open source tools they used, starting with Open Computer Vision.
Websites: https://www.nocomputer.be/ & http://janvantomme.com/
2:45 pm — Tatiana Vilela Dos Santos
Tatiana is a Parisian game designer and digital artist working in residency and on collaborative works, she also teaches programming at ScinecesPo. In her work, she mixes different disciplines. For the main conference, she will show her work and the open source tools she uses.
Website: http://tatianavileladossantos.com/
4:15 pm — Marpi
Marpi is a digital artist coming from San Fransisco. His artworks are interactive, scalable, and multiplatform, giving anyone ability to shape them, and create their own. Marpi will show some of his work and tell us a bit more on the prerequisites of interactive video mapping.
Website: https://marpi.pl/
6:15 pm — Studio Joanie Lemercier
Joanie Lemercier is a Brussels based artist primarily focused on projections of light in space and its influence on our perception. He is one if the most well-known digital artist of our time.
Juliette Bibasse is a freelance digital art producer who runs the studio. For the main conference, they will show a selection of the works and give some background details on what it takes to make these pieces exist.
Website: https://joanielemercier.com
6:45 pm— New Kids session with Back Office + Shader Showdown
The New Kids session is dedicated to students and young devs or designers. Projects have to be submitted to the Back Office journal team. 5 will be selected and will have the opportunity to show an original work to GROW’s main conference audience.
New Kids session is only for French speaking people.
Subscribe here !
A shader showdown, presented by Léon Denise and Jonathan Giroux
To get your ticket to GROW’s main conference, go to www.grow.paris/tkts
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