Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they’ve placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player’s score. The player with the most points at the end of the game wins.
Azul is pattern collecting, set collecting, strategy game.
All around solid. The double thick board hold all the dice in place, so are a bit tight.
Simple, bright, and beautiful.
The game mechanics are really easy. Choose and lay patterns in the appropriate groupings. The variant side of the board makes things much more difficult. As you get to choose the pattern in which the tiles are laid instead of laying a specific pattern.
— Moderate High
My rating: 9.5
by Aaron Klaser
This game is simple, repetitive, short, often frustrating, and I absolutely LOVE it.
It’s easily one of my favorite games this year. It is another game I over looked many times, for its simplicity, but while simple it’s strategically deep. You can’t just get by watching your own board, you have to pay attention to the other players, maybe its more strategic to veer off your plan to prevent others from getting what they need.
We have probably played this game more then any other game we have bought in the last year. Go buy it now! Stop reading, go to Amazon, and buy this game!
My rating: 9.5
by Beth Klaser
I didn’t contemplate buying Azul. I just bought it. And, I’m glad I did.
In a two player game, each player takes turns choosing a pattern from the factory display, being sure to pick up all tiles of the same color/pattern. The remaining tiles get moved into the center of the table with the first player token. The tiles chosen get placed in the leftmost space of the floor line. If you are the first to choose a tile from the center of the table, you take the first player token. The first player token is placed in the first spot on your floor line, which gives you negative points. There are pros and cons to going first. The more tiles on your floor line, the more points you lose. So, be careful.
Azul is a bright and colorful game. It is easy to learn and teach. In fact, it can be taught in under 10 minutes. Azul is versitile in that it can be played at a kitchen table or coffee table.
But what does it all mean? Find out how we review the games we play!