Over it - How a Painful Breakup Helped Me Design My First Augmented Reality Experience

Sandra Sopol
Feb 7, 2018 · 4 min read
Me playing with our prototype before the demo.
Team Over It cranking out the prototype. (From left to right: Arjun Kaul, Nicholas Pezarro, Amy Vorchheimer, and me)
  1. Insights: My initial ideas were gamification of destroying bad experiences in augmented reality, such as blowing up its representation in the volcano or having a shark eat it. Furthermore, using my UX research technique of probing interview with Traci Ruble, a leading Bay Area therapist, helped me hash out the process of relieving oneself from an emotional pain. Another therapist, Asha Bauer, further helped us realize that our initial idea of “destroying” a painful past might re-traumatize the users and suggested gently letting go of it from a representational distance instead.
Team OverIt with our psychologists/mentors: Traci Ruble (in red) and Asha Bauer.
Some of the screens from our scrappy prototype: 1) Landing page, 2) Selecting Safe Space, 3) Meditating with the beach ball, 4) Letting go: ritualized burning of the guitar emoji (my representation of the breakup).
My day job: me at #werk, designing a habit-forming app with a focus on customer acquisition, retention, and commerce integration at Rodan & Fields
  • The experience motivated me to accomplish most of the goals I set out in my 20’s, to live a full life, and to continue to create and deepen genuine relationships, both old and new.
  • Finally, I am 98% over my ex, but it’s normal that we keep pieces of past experiences as they shape who we are. He’s still a part of me, just not a missing part of me.

HackMentalHealth

The intersection of technology and mental health. Want to write a story? Submit at http://bit.ly/2E6oGji

Sandra Sopol

Written by

Former science nerd turned product designer💃🏻 Currently at IBM. (📸 @sandra.designerd)

HackMentalHealth

The intersection of technology and mental health. Want to write a story? Submit at http://bit.ly/2E6oGji