Introducing Critterland

Kendall Zhu
HCS Builders Incubation Program
2 min readJun 20, 2020

What are you working on this summer?

This summer, we’ll be building “Critterland” — a strategy video game that draws inspiration from the natural world to create intuitive simulations of small-scale ecosystem dynamics. Players introduce critters with adaptations into the environment to achieve diverse goals — winning campaign levels, competing with other players, or discovering new interesting equilibriums.

Screenshots (In Development)

Critterland’s gameplay features both plants and animals
Critterland’s adaptation building mechanic

Our Team

Kendall Zhu (left), Saketh Rama (center), Richard Amankwaa (right)

Kendall Zhu

Kendall is new graduate from the college, who studied computer science with a secondary in psychology. He was part of the video game development club and robotics team, and enjoys watching nature documentaries.

Saketh Rama

Saketh is a graduate student in Computer Science at the School of Engineering and Applied Sciences, studying computer architecture. His current research focuses on specialized hardware for iterative methods.

Richard Amankwaa

Richard is a freshman at the college planning to study engineering. He is also a member of the video game development club, and is the artistic lead for Critterland.

What are your goals for this project this summer?

Our goal for the project is to ship a polished version of the game on a widely used platform — most likely Steam.

Features of the final product will include:

  • A sequence of single player campaign levels that effectively introduce game mechanics and provide at least 40 minutes of engaging gameplay.
  • Local two player competitive matches.
  • A single player sandbox mode.
  • If we have time, we would like to expand multiplayer options to include AI bots, or online matches.

We would like to iterate and incorporate play testing feedback as we progress.Our main challenges for the summer will be focused on level, UI, and sound design, as well as gameplay balancing and iteration.

If you are interested in collaborating or play testing, contact us by joining our discord!

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