Howdy folks!
Caitlyn Meeks here with the High Fidelity Content Team. This week, I’d like to talk about Physically Based Rendering and a straightforward pipeline into High Fidelity.
What’s up, High Fidelity users!
Caitlyn Meeks here with another Content Team update. Today I’m just beaming, because I can’t wait to shed some light on how we’ve been using emissive maps in our Playa domain. The recent addition of emissive…
Howdy folks, Caitlyn here with another Content Team update!
Exciting times here at HighFidelity.io! We’re gearing up for our beta release and working hard to get bugs fixed, new documentation and learning materials, and…