By its nature, virtual reality is intuitive for users moving around in 3D space. It models a way of interacting that we’re all intimately familiar with in the real world.
Audio is a critical, though often overlooked, part of the VR experience. Quality audio is essential for easy communication between real people. But it also has a meaningful impact on a user’s sense of immersion and presence in the world. This post covers some of the recent, and we think…
Howdy folks!
Caitlyn Meeks here with the High Fidelity Content Team. This week, I’d like to talk about Physically Based Rendering and a straightforward pipeline into High Fidelity.
We’ve added the ability to record the data stream of an avatar — your audio, facial expressions, and body movement — to a format that can then be played back on your server under the control of javascript. Although this capability was originally for performance testing: we wanted…