Essential Android Design Patterns: MVVM, MVP, and More

Aziz
Huawei Developers
Published in
3 min readMay 21, 2024
Android

Introduction

In the mobile application development process, design patterns play a crucial role in improving software quality and making the project more manageable. These patterns used in Android application development enhance the sustainability, flexibility, and testability of the code. In this article, we will examine the MVVM, MVP, Singleton, Observer, Builder, Factory, Dependency Injection, and Adapter patterns frequently used in the Android development process. We will detail what each pattern is, how it works, and how it can be implemented with examples.

We believe that everyone, from beginners in Android development to experienced developers, can develop higher quality and easier-to-maintain applications by learning and integrating these patterns into their projects. Let’s explore these important design patterns together.

MVVM (Model-View-ViewModel)

Model-View-ViewModel (MVVM) is an architectural pattern that separates the user interface from the business logic. The Model represents data and business logic, the View represents the user interface, and the ViewModel acts as a bridge between the business logic and the user interface.

Example: An application fetching data from an API with Kotlin:

Model

ViewModel

View

MVP (Model-View-Presenter)

Definition: MVP separates the user interface (View) and business logic (Presenter) to write more testable and maintainable code. The Model represents the data layer.

Example: A simple login screen application:

Model

Presenter

Singleton

Definition: The Singleton pattern ensures that only one instance of a class is created. This is particularly useful for configuration or connection objects where a single instance is sufficient.

Example: A simple Logger class.

Observer

Definition: The Observer pattern automatically notifies other objects watching an object about changes to that object.

Example: A news update system:

Observable

Observer

Usage

Builder

Definition: The Builder pattern controls the construction of complex objects. This pattern separates the construction of an object from its representation.

Example: Creating a car object.

Factory

Definition: The Factory pattern manages the object creation process by delegating the responsibility of object creation to subclasses.

Example: An animal creation factory.

Dependency Injection

Definition: Dependency Injection (DI) is a design pattern that increases code flexibility and testability by injecting dependencies into a class from outside.

Example: DI with Kotlin and Dagger 2:

Module

Component

Activity

Adapter

Definition: The Adapter pattern allows classes with incompatible interfaces to work together. The Adapter converts an existing interface to another interface that is expected.

Example: A RecyclerView adapter.

Conclusion

In this article, we examined some commonly used design patterns in the Android development process. Patterns like MVVM and MVP help write more modular and testable code by separating the user interface from the business logic. Patterns like Singleton, Builder, and Factory manage the object creation processes. Observer and Adapter patterns organize the relationships and compatibility between objects, while Dependency Injection facilitates the management of dependencies.

When used correctly, design patterns can significantly improve the application development process. Therefore, understanding each pattern and knowing when to use them is the key to writing more sustainable and maintainable code.

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