Boris KiselevGame UI redesign. Is it worth it?Redesigning the UI in a game that has already been released is a tricky topic. When, how, and most importantly, why you’d better (not)…Mar 12Mar 12
Andrey VishnitskiySafe ways to use definesThis article is written to help any developer faced with errors related to defines in the code. Namely, for those of you who’ve performed…Apr 17, 2023Apr 17, 2023
Andrey VishnitskiyHow to save 2 sec+ loading time of your gameAfter reading this article, you will be able to decrease the loading time of your unity app on 2+ sec, or moreFeb 24, 2023Feb 24, 2023
Boris KalmykovMaps for the World War Armies RTS — a development storyArticle written by Sergey Kaplin & edited by Boris KalmykovDec 21, 2022Dec 21, 2022
Digna FutikaHypemasters insiders: Dmitry Shaposhev, Game DesignerLast month we released World War Armies (WWA) globally. Why did Hypemasters create an RTS game for mobile, and how did we do it? To answer…Aug 23, 2022Aug 23, 2022
Boris KalmykovMobile RTS interface: the story of how Hypemasters rediscovered the genreFor two years, we at Hypemasters have been working on ‘World War Armies’ — a mobile strategy title. Creating the interface has been one of…Aug 12, 2022Aug 12, 2022
Digna FutikaHypemasters insiders — Anton Shilin, Server DeveloperWhen it comes to professional development, choosing the right company to work for is an important factor. The size of the company matters…Jul 1, 2022Jul 1, 2022
Digna FutikaHypemasters insiders: Kate Safronova, 2D artistEver wondered what it’s really like to work somewhere? We will be sharing a series of interviews with Hypemasters employees to give you a…Jun 8, 2022Jun 8, 2022
Boris KalmykovLeadership at HypemastersIn this article, I tackle the topic of leadership and what it means for our studio.May 19, 2022May 19, 2022
Boris KalmykovCrisis management at HypemastersOur studio has been founded in 2019 and our team is spread across Europe and Asia. Since the foundation, we’ve had COVID (2020) and the…Mar 30, 20221Mar 30, 20221