Channel open!
Hey guys,
I made the gravest of mistakes by not telling you what I’ve been up to!
Well, over the last couple of years I made an Apple-featured game, some well-received PC games, helped a few startups reach market and acquire financing. All that in product and team managing role. I love making cool projects happen and am always on a search for new things!
Recently, something called Hyperloot caught my eye.
A protocol aimed at creating a market for trading in-game items between games. As a developer and an avid gamer myself I know exactly what’s up. And with the recent judgements on lootboxes and some games getting extremely greedy with worthless items it seems like a good time to do something about it!
What we’re going to do is to essentially make items have a unified pricing system, thus creating an open economy where everything is cross-tradeable! Moreover, It will finally belong to you! Right now, even if you pay money to a game publisher you never really own anything since the game can just be shut down. Ultimately, Hyperloot’s goal is to make items valuable forever and be just as good as a real purchase.
Hyperloot is built as a DAO, so anyone is free to join! As I found it first — dibs on project management! I’m currenlty working on community guidelines and MVP release, that is ASAP. Can’t wait to show you what we’ve go t in store.
Pic related — Battlestation! (follow my Instagram for more and announces)