W4 Translating Affordance

Ruiyang Dai
Ideation & Prototyping
3 min readOct 13, 2021

Mingjing and I did the Translating Affordance together this week.

We both love room escape games, so we decided to translate the interface of it.

We started talking about how to do the overall structure and the puzzle solving process.

At the beginning, I planned to set the whole scene in a TV-like box and leave it on top and side for viewing and interaction. There will be an inventory next to the scene, which corresponds to the backpack in the game, and items found in the scene can be placed in it. Later we built the scene and inventory separately to make it easier. We plan to put some simple furniture in the scene, such as bed, chair, table, wardrobe and so on.

As for the escape process, we designed to hide some fragments in every corner of the room, find all scattered fragments, and collage the complete pattern on the door to escape successfully.

We mainly used cardboard boxes for the setting and furniture, and then decorated it with newspapers, paper bags and some wrapping paper.

Here are some photos and videos of our process.

the final look of the room

When we were making furniture, we were always exploring how to disassemble a furniture and make its various parts. For example, when I was making a wardrobe, I needed to consider how to make a door that could be opened. Finally, I used toothpicks as an axis to fix the door on the wardrobe so that it could be opened repeatedly.

We also look around the room for materials with special shapes that correspond to the shape of certain pieces of furniture. (Paper tube is a very useful cylindrical material.)

We decorated all the furniture with newspaper, and cut some pictures from it to make street scenes on the window and painting. After finishing, all the furniture looked more unified visually. We added flooring and wallpaper to give the room a more authentic feel.

Below is the video about how to play this escape the room game.

We came up with this idea when we were working on the puzzle, GO OUTSIDE. Escape from this boring black and white room and go through the anywhere door to see the colorful world outside. We used some first-person perspectives to increase the feeling of immersion.

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