Stupidest question in the world: Do violent games make kids violent?

D. Yvette Wohn
Igloo in the Rainforest
2 min readJul 8, 2011

I don’t do research on games and violence, but I can’t help but get so annoyed when I read about so-called “disputes” on whether or not violent games make kids violent. (Here’s a recent NPR article that covers this debate)

First of all, by violent game, are we talking about violence in general, including cartoon violence? Because that would include games like Mario (stomping on turtles seems pretty violent to me). As Scalia pointed out in Brown v. Entertainment Merchants Assn., stories in Grimms’ fairy tales are very violent. As are Tom and Jerry cartoons, and so on and so forth. If people are saying that cartoon violent games make kids violent, that’s at least a legitimate argument. (Although then, you could start arguing that Mario Kart makes kids reckless drivers…)

But those are not the examples that are being discussed in these debates. It really frustrates me when people start talking about whether or not games that were not intended for kids, are making kids violent. For example, the NPR article (link above) gives Grand Theft Auto as an example. GTA is rated M for mature. Kids aren’t supposed to be playing. Any parent who lets their kid play that game has serious parenting issues that probably extend to other things not related to games..

If violent games that kids are not supposed to play are making kids violent, why not ask the same question for other adult activities? Does watching hard-core porn make kids more likely to be sexually abusive? Probably. Why don’t we study that? Because porn isn’t intended for kids, just as M-rated games like GTA aren’t intended for kids. Imposing a law isn’t the solution, because we well know that even if laws are imposed (as are with smoking/drinking) kids can always find a way around the law, usually through adults who choose to break the law. But not all kids want to smoke or drink. If you think about the kids that do, there is a deeper reason; usually school problems or family problems. It’s the same with violent video games. If some kids are choosing to play games that they are not supposed to play, you have to look at what is really causing the problem. The question we should be asking is not about whether or not violent games make kids violent, but why are kids playing violent games?

--

--

D. Yvette Wohn
Igloo in the Rainforest

Assistant professor of Human-Computer Interaction. I study soft sustainability: how motivation, identity, and habit contribute to long-term tech use.