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Dealing With Excess Treasure in Dungeons and Dragons

Managing an embarrassment of riches in TTRPGs.

Photo by Zlaťá on Unsplash

In the early days of Dungeons & Dragons, experience points were partly calculated by the amount of treasure you won.

Unsurprisingly, this caused a lot of treasure bloat in the old days. It was hard to say what was a bigger threat to the world of Greyhawk — mad wizards or…




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John Teehan

John Teehan

Writer specializing in tech, business, parenting, pop culture, and gaming. Visit for more info and rates. Twitter: @WordsByJohn2

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