In Defense of the Tavern in Dungeons & Dragons

This unfairly-maligned starting place can get your game off to a great start.

John Teehan
ILLUMINATION

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Photo by Todd Diemer on Unsplash

Almost every day, I run into a discussion on Facebook or Twitter that goes something like, “Where is a good place to begin an adventure — and taverns don’t count!”

There’s a lot of hatred out there for taverns in the fantasy roleplaying game world. They were once considered a staple in gaming, but they’ve since fallen out of favor.

Well, screw that noise.

A tavern (or an inn or a pub) is a wonderful place to begin an adventure.

Let’s discuss.

The “Problem” With Taverns

The complaints about DMs (dungeon masters) using taverns often fall into the following categories:

They’re cliched and unimaginative.

They’re often depicted inaccurately.

There. That’s it. Those are the problems most people have with starting an adventure in a tavern.

Photo by Milan De Clercq on Unsplash

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John Teehan
ILLUMINATION

Writer specializing in tech, business, parenting, pop culture, and gaming. Visit wordsbyjohn.net for more info and rates. Twitter: @WordsByJohn2