Why Games can be Art

Kylie Habecker
#im310-sp20— social media
3 min readFeb 1, 2020

The notion that art can be only one thing restricts media from ever achieving its fullest potential. I’ve heard novelists, poets, film directors, and musicians all called “artists”, yet rarely do I hear the idea that a game developer could be considered the same. There is a clear disconnect between how people see these different workers and their mediums.

The biggest difference between games and most other forms of media is interactivity. Interactive media has variation, so everyone may have a different experience. Art is subjective. Everyone experiences the same art in unique ways. The variation of interactivity isn’t much different. Developers can still get their artistry across to the consumer with or without variation.

In late 2018 Supergiant’s HADES was released into early access. The game stars Zagreus, son of Hades, as he tries to escape the underworld and reunite with his mother. The game includes a large cast of characters, each of which the narrative is woven through within the dungeon like underworld.

HADES is beautiful in both art (shown above) and sound direction. Its story, characters, and gameplay are all multilayered and complex. HADES is not even finished yet it is still a fantastic piece of art and should not be treated otherwise because of its interactivity. The way the player experiences the underworld first hand only adds to the game as a work of art.

Perhaps the quintessential example of interactive media is Minecraft. It has even become a tool for others to create and share their art. Through it’s varied environments and procedural generation Minecraft is able to create infinite unique worlds. It is still receiving updates with new content and draws in new players constantly. The accessibility combined with player creativity sparks the artistic fire in anyone willing to give the game a try.

The video game synonymous to me with art is Nintendo’s Legend of Zelda: Breath of the Wild. The world feels once lived in, yet long abandoned. The somber piano that fades in and out creates a desolate yet peaceful feel to this adventure. Climbing and exploring to take in the sights of this fallen Hyrule is one of the largest aspects of Breath of the Wild.

The gorgeous light green of grass contrasts with the duller grays of the rocks and structures. The cell shaded textures of link and the grass create a beautiful and timeless feel that intertwines with child like wonder. The ability to feel all this from a video game is enough for me to know it is art.

If you are interested in looking at more artistic games I highly recommend Shadow of the Colossus, Journey, Abzu, GRIS, Transistor, Pyre, or Undertale. Any of these make for great games and are incredible pieces of art.

https://www.reddit.com/r/Breath_of_the_Wild/comments/79km1t/would_you_like_to_take_magestic_screenshots_of/

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