Finishing vital gameplay mechanics

John Canace
IMM at TCNJ Senior Showcase 2018
2 min readApr 17, 2018

I accomplished implementing these features into my game.

I created two counters that display vital information to the player. One counter displays how many user objects have destroyed themselves from not being placed into a server room within a certain amount of time. The other displays how many user objects have successfully played a match in a server room and have left it.

Updates to the welcome screen were made to inform the player on 3 pieces of vital information about the game.

Visuals of new welcome screen and counters in bottom right corner.

First, a message displaying the win condition of the game through the question, “Can you assign 30 players to the best servers?” Second, a message informing the player that they are role playing as a matchmaking algorithm. Last message informs the player to avoid letting users destroy themselves or log of the game servers. These messages will get rid of confusion that players will have involving what the game is about and what are they doing.

Sound clips have been implemented into the game revolving around players interacting with the game world. Players will be notified when successfully put a user object into a server room with a short sound clip. Players will also be notified when they have selected a user object and are able to drag that object.

Implementation of a mechanic has been done which prevents user objects from being added into server rooms that have too much ping or are too far away from their native country.

I updated the pop-up menu to display more information.

Above the green server room there is the new pop-up menu

This menu will display whether the selected user object can be moved or not be moved into a server room that the player hovers over.

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