Systems of interaction between the matchmaker and the users

John Canace
IMM at TCNJ Senior Showcase 2018
2 min readFeb 28, 2018

This week, I created code that will allow the matchmaker to move a user into a server room. But some problems popped up.

Moving users into server rooms is vital for players to role play as the matchmaker.

Unfortunately, this system can only move one user since I have not implemented code that allows the matchmaker to select multiple users. Moving multiple users into a server room will be one of my top priorities for completion this upcoming weekend. The matchmaker will need to be able to select multiple user objects and put all of them into a sever room with two clicks. Dragging multiple user objects will be avoided since dragging multiple user objects into a single spot will frustrating for players to deal with.

Plans for creating a score counter are in the progress of being finished. This counter will still be placed in the lower left corner of the screen since it will be intrusive for the player to look at whenever they play the game.

Values for the score counter will be determined by how often the matchmaker towards places users into balanced matches without long waiting times. For example, if a user gets into a match with other users of similar skill levels in a short amount of time then the score counter will greatly increase. On the contrary, if the user gets into a match with other users that do not share a similar skill level or the user waits a long time to get into a match then the score counter will either receive a small increase or a large decrease.

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