Economy of Work
This week of work has been the fastest progress I’ve made on Uproot since its beginning, from an art perspective. My modeling speed has never been faster, but most significantly is that I have gotten quite adept at laying out UVs for my models. This is my first project to make extensive use of specific UV space, as my previous projects have largely consisted of solid colors. I have also become comfortable using Substance Designer to create materials.
This week I created nine textured models for the game at record time, but was only able to do so so quickly through the re-use of materials. By creating furniture using the same wooden texture and aligning UVs in a way that allows for this re-use, I was able to pump out a handful of textured models quickly.
If I can continue to optimize my workflow by maximizing the reuse of assets while maintaining visual intrigue, I should be in good standing in terms of finishing the visual art for the game on time. It will not be easy, but it’s certainly possible, as long as I continue to suppress my perfectionist tendencies.