Optimism Art Sprint 11 & Final

Rebecca Leader
2 min readApr 29, 2017

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This week was full of last minute touch ups and finalizations.

I had to make the models for the machine and the parts that you found within the levels. I also had to make the 2D drawing for the actual placements within the machine after the player finds the piece.

The inside of the machine (two more gears were added later)

After that I had to make some small animations for the spirits. They were very static not moving at all in game. I just gave them a simple bobbing up and down animation and the result was worth it.

After getting done with all the 3D work I had the task of working on the title screen. We decided to use the image we had been using as promotional art since last semester and add to it. I had to add in the title and Dr. Scienza since the image only contained Asher originally.

Title screen image

My final task before the showcase was to make a render still image of Asher standing in the first level environment. Unfortunately due to some further complications we had to change the game to be a first person game and could not use the model of Asher. Also the environment textures were refusing to import correctly so the environment I made were not used for the first level. The rendered image showed what it was supposed to look like if all had worked according to plan.

Rendered image of Asher in level one environment

Showcase on Friday…here we go!

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Rebecca Leader

An Interactive Multimedia Senior at The College of New Jersey. Focusing on Animation mostly for Video Games but Movies are a possibility too.