This article originally appeared in the Studio Hi Blog for Design-Led Innovation
In late 2018 McKinsey released a report titled The Business Value of Design, claimed to be (at the time of writing) the most extensive and rigorous research undertaken anywhere to study the design actions that leaders can make to unlock business value. With over 100,000 design actions collected from 300 publicly listed companies over five years, four themes of good design emerged that showed the highest correlation with improved financial performance — Analytical Leadership, Cross-functional Talent, User Experience, and Continuous Iteration. …
Dead Space (2008) is a third person sci-fi shooter game series in which the user controls the character Isaac Clarke in fighting his way through a mining starship infested with alien zombies known as Necromorphs. The game was wildly successful, and has been revered for its immersive gameplay, most notably through its omission of a traditional HUD interface in favour of an entirely in-game interface known as a diegetic interface.
In a diegetic interface, UI elements are visible to both the user and the character in-game (in this case Isaac). …
Last week, I began a 10 week intensive course in Design for Virtual Reality at Academy Xi, and so far am really looking forward to the rest of the course — what most energizes me most is the potential of evolving and re-imagining the skills I have built over my time as a motion designer into a medium with the immersive power of VR, all of which starts with rethinking the way I approach the design process.
In our second class, working in small groups we were tasked with translating the traditional Real-Time Strategy (think Age of Empires, Warcraft) into…
Back in May this year I had the intention of writing this article as a review of my key takeaways from Semi Permanent 2016. However coming back to writing this several months later (and with a decent dose of procrastination) I’ve had the opportunity to attend talks, design hacks, watch film screenings and read up heavily on what looks to be not only the permeating theme of Semi Permanent 2016, but also the dominant approach to design as we move towards an age of experience— Design Thinking and Human-Centered Design (HCD).
It’s a concept popularised by design powerhouse IDEO as…
I don’t really consider myself an early adopter of VR — it wasn’t that long ago that I gave VR a try for the first time, and as a designer I immediately became excited at the chance to be involved in creating content in the earliest times of this new medium. I started immersing myself in the world of VR, reading articles and listening to as many of Voices of VR podcasts as I could fill my phone with. …
Perspectives on human-centered design and digital…