AR/VR Prototyping:

Morgan Fritz
Inborn Experience (UX in AR/VR)
10 min readApr 20, 2018


Take Designs from Paper to Glasses

Part II

For more on initial process and setup, refer back to my previous article, Part I.


Prototyping in Augmented Reality is a bit of a guess and check process at the moment. It can be frustrating to find the right tools and then learn how to use them. However after considerable play testing across a range of tools, I found my current prototyping process. Below is the list and process of tools I use to bring ideas into my ODG’s Smartglasses.

Keep in mind, this process caters specifically to my work as a designer at ODG for Augmented Reality. There are many tools I have not added to this list because their strengths did not cater to my work. However, as tools continue to develop and my projects change, I have no doubt my process will mature accordingly. Regardless of your specific use case, I find many of these tools universally helpful.I also suggested additional tools that may be useful for alternative use cases at each stage of prototyping.

Use in good health and I hope to continue refining this work with any and all insights and experience you care to share!


Let’s start off with a high level explanation of prototyping for AR. Below is the full chart summarizing each tool I will discuss. It’s important to note that, although the format of this article is linear, the design process with these tools is not. I use some tools, such as Sketch, throughout, while others are specifically for beginning or final ideation stages.

Additionally, I reference this list in part I as well, but this is a list of some great work I have discovered along my journey, ranging from learning tools to inspirational projects. Recommend browsing through.


The low fidelity stage takes ideas out of your head and into the world as a quick prototype to test out broad concepts and visualize ideas.