Designing Facebook for Mobile VR

Lessons from the making of the Facebook 360 app for Gear VR

Introducing Facebook 360

Facebook as a Destination

  1. Passive Immersive UX
  2. Support redundant interactions
  3. Use depth to reinforce hierarchy
  4. Optimize for sloppiness
  5. Always try it on headset

1. Passive Immersive UX

2. Support Redundant Interactions

3. Use Depth to Reinforce Hierarchy

4. Optimize for Sloppiness

5. Always Try It In Headset

We are excited to see how people use this app to view 360 photos and videos in a more immersive way, and will continue to improve the experience over time.

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Gabriel Valdivia

Design Director at CNN // Prev Jigsaw, Google, and Facebook // Big fan of music, dogs, and bread.