Devil Cow Studios
Indie Game Devlogs
Published in
2 min readMay 27, 2017

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Kitchen Budapest

In our first blog post we talked about who we are and what we are doing.
In this post we’re going to expand on that. We’ve been lucky enough to be selected into Kitchen Budapest’s Talent program.

Kitchen Budapest (Kibu) is a Technological Lab aiming to help young talents to create their ideas.
We have been working at Kibu since the summer of 2016.

Why VR?

This story is what we think must have happened to most of you. At the time we were still developing our game Powers, which was a multiplayer FPS game with roots from comic books. We were having an all nighter, at around midnight we got tired and wanted to play around the HTC Vive with Unity. In about two weeks we developed Moon of doom which at the moment was the most interesting thing ever, at least to us…
As it turned out there are tons of wave shooters for VR out there. But that opened our eyes to the possibilities of VR. We thought okay, there are a lot of games like Powers, but none in VR! So we googled Comic VR game, and then came the moment or more like hours of devastation… PowersVR. It’s important to understand that it doesn’t matter if someone has made something similar, it only means you’re on the right track! Of course this isn’t what first came to my mind after such a coincidence. However we contacted the developer about this situation, it wasn’t a big deal.

So what is the next logical step?

Make it different, better, find it’s niche. In our case first it was multiplayer then design and then the gesture based mechanics. We kept finding ways of implementing the features of VR.

Lessons we learned

  • Don’t make the game for yourself, if the game is hard to learn make sure to help the player as much as you can
  • Don’t throw away an idea just because there is a similar one
  • Don’t just port regular games, in my opinion a lot of developers don’t think in 3D space
  • Eliminate motion sickness as much as possible
  • If something looks like you could interact with it, you must allow the player to do so

We’ll try to be more consistent in our blog with around 2 posts a month. We also try to diversify our posts from the different perspectives of development, so stay tuned!

Daniel Yu — Programmer

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