The fastest UI library and the team behind it
Firstly, what is Inferno?
Performance issues were especially highlighted in the mobile space, and in the two years since, there hasn’t been much improvement. While library footprints shrank, some users still waited ~5 seconds for a 2MB to parse and load.
Many developers, including Dominic, grew increasingly frustrated and desperate for an answer. It was obvious that libraries needed to diet down and start caring about performance. Experiencing an application from a laptop was never, ever synonymous with mobile experience; especially in emerging markets.
Now, as a result of many tests & a growing list of contributors, Inferno proves that it is possible to be fast on mobile. Much of this success is a direct result of hoisting Time to Parse (‘TTP’), First Meaningful Paint (‘FMP’), and Time to Interactive (‘TTI’) as first-class priorities, among others.
Inferno’s power, reach, and usage exploded as its list of contributors increased — a prime example of OSS a it’s best. The project, which once started as a mere experiment, now has a full core team, actively committing thousands of hours into building and polishing this beast known as Inferno.
What the project has achieved?
Inferno has been used at companies such as:
- The Grid
- Globo.com (Brazil)
(If your company/project isn’t listed, let us know!)
Inferno 1.0 is really well written. It’s how I would’ve written React. I’d recommend reading its source to learn.
— React core team member at Facebook
Explain the path going forward?
In 2017 Inferno will focus on continuously improving its core functions, addressing bugs as quickly as possible and providing support and guidance to the community. Effort will be placed into adapting new libraries to expand Inferno’s reach and modularity for a wide range of use cases. To date a range of modules have been ported, but with additional effort from the community we intend on expanding this further. Some of the focus we’ve planned this year includes:
- Improving VDOM normalization process
- Optimizing internal functions
- Refactoring our mono-repo using Lerna
- Improve typings
Planned module ports
- Improve SSR and streaming
Our roadmap is 100% community driven and we are constantly looking to improve the library to maximize developer satisfaction. If you have any idea for an enhancement we encourage you to become involved by contributing or at minimum hop on Slack or post a Github Issue for consideration. If we don’t hear from our community, we won’t know what direction it needs to run in.
The Inferno team is comprised of dedicated individuals who strive to build the best possible framework. The following members are core contributors, who have supported the project with a range of competencies:
- Sampo Kivisto (Core Contributor) @havunen — Sampo is a Finnish software developer and one of the first contributors to Inferno and has worked closely with Dominic throughout the project’s evolution. He currently working at Visma Solutions Oy.
- Luke Sheard (Core Contributor) — Luke is a British application developer based in London, UK. He has a keen interest in web technology, open source and developer experience. He’s contributed to various React projects before focusing on Inferno and aims to improve developer experience.
- Luke Edwards (Core Contributor)— Luke Edwards is a freelance full-stack (front-end heavy) developer and web designer. He’s obsessed with performance and believes that open-source should be an integral part of every developer’s career. Luke spends his spare time perfecting Fly.js, constructing front-end boilerplate starters, and building new packages for Elixir lang.
- David Di Biase (Community & Website Support)— David is a full-stack software developer based out of Toronto, Canada. He has grown and managed his team of designers and developers at Pilot Interactive for 8 years. He has contributed by managing the Inferno website, docs and general community maintenance tasks.
- Ryan Megidov (Core Contributor) @nightwolfz — Ryan has been doing front-end and back-end development for more than 10 years. He loves following tech trends, using the best tools for the job, and experimenting with various new technologies. He stresses that he doesn’t wear socks and sandals at the same time, but the core team doesn’t believe him.
- Dan Tocchini (Community Support) @d4 — Dan is the founder of The Grid, a software company that aims to solve “the website problem using artificial intelligence”. He has contributed to a number of open-source projects including but not limited to GSS (an efficient and elegant Cassowary implementation in JS).
- Mike Lawrence (Website & Design Support) — Mike Lawrence is a User Interface designer living and working in Nashville, TN. His work centers around User Experience and Accessibility. When not developing applications Mike enjoys burritos, Star Wars and making up funny voices for his cats.
- Rudy Luthi (Community Contributor) @tluthi- Rudy is a senior front-end engineer at Evite, the leading provider of online invitations, and co-founder of Caseworx, a scenario learning content platform that serves the Business Education and Corporate Learning & Development markets. He is curious and passionate about web technologies, believes in lightweight, useable and beautiful interfaces, and enjoys functional programming.
Community, Facebook, and Inferno’s Future
The Inferno project and community was founded by Dominic Gannaway, who has spent hundreds of hours making Inferno and the community as strong as it can be. In early 2017, Dominic will be transitioning to Facebook to share his performance knowledge with the React Fiber team. While Dominic’s new focus will shift, he will continue to advise and engage with the community periodically. However, the community & core team he’s assembled and worked alongside will continue improving Inferno with the same spirit and gusto that Dominic instilled.
Our team is incredibly ecstatic for Dominic’s new opportunity and grateful for the knowledge we’ve gained from his leadership. This is, however, not a farewell by any means. Dominic is not abandoning the project — he will continue to be present; albeit, in a smaller capacity. The last few months have been testament to the project and community’s strength and stability. Dominic’s contributions no longer represent a bulk of the effort because other core contributors have stepped in to address issues, manage future maintenance, and applying improvements.
Dominic and we, the core team, strongly feel that Inferno has evolved into an emboldened community effort with a strong direction. Together, we reap the benefits of our community everyday and welcome all of you to contribute to this amazing project.
The Inferno experiment is a resounding success and has a very bright, promising future ahead of it.
Inferno is graciously supported by a number of corporate patrons who provide us with software, support and guidance. To date we have worked with DigitalOcean, Sauce Labs, BrowserStack and The Grid. Our community is directly dependent on the support from great people but also great companies who care about open-source software. We’re happy and excited to work with other corporate partners who want to work with Inferno to improve its core performance, provide support and guidance.
The Inferno Core Team appreciates the words of encouragement and congratulatory remarks across the board and we look forward to making the library better, faster and stronger in 2017.
Your friends on the Inferno Core Team