Design Journey from Skeuomorphism to Flat to Material Design
Skeuomorphic became the apple of everyone’s eye, when Apple introduced the goodness of touching the real buttons on glass in first iPhone. It was the first time when people used touch and got instantly smitten by the interface that feels so real. Skeuomorphism was in vogue for a few years until Microsoft stripped design of all real-feel-ness and came up with flat design powered Metro UI.
No trend lasts forever in the competitive world. After the success of skeuomorphism and flat design, Google stepped up to take the best of both worlds to build something more meaningful for the future generations. That’s when they unveiled Material design. Let’s look into the pros and cons of these design approaches.
The design is not as complicated as the name suggests. In Skeuomorphic design,elements are designed in a way that they resemble their real life counterparts. Apple wanted users to connect with iPhone, a drastic transition from bar phones to touch phones and therefore stressed on making the experience as real as possible. For example, the first iBooks app has a 3D wooden bookshelf showcasing your book collection in the most realistic way.