Gaze patterns driving new levels of personalized user experiences

A patent application on an implicitly adaptive eye-tracking user interface

A device enabling a user to navigate between content using gaze tracking

The device includes a presentation component for presenting a plurality of content to a user in user interface (UI) windows. A camera captures the gaze of the user, and specialized components focus of the UI windows presented to the user based on the gaze. Multiple UI windows of varying content may be displayed to the user.

A processor determines where the user is looking, and the UI window located at the user’s gaze point is brought into focus and controlled by the user’s gaze

As the user looks to other UI windows, focus is seamlessly moved from one UI window to the next to correspond with what the user is looking at, providing an implicit way to control digital content without conventional computer commands, actions, or special requests.

Some examples are directed to controlling the display of content on a computing device through tracking of a user gaze. In some examples, a collection of digital content is presented to a user in user interface (UI) windows on a screen.

Additionally, the gaze of the user is monitored and gaze points are tracked with respect to the content collection presented to the user based on the monitored gaze of the user. Some examples also display the UI windows that cover the gaze points in a focused manner. UI windows that are outside of the gaze points may also be presented in an unfocused manner.

the gaze of the user is monitored and gaze points are tracked with respect to the content collection presented to the user

The user’s focus may be tracked, and UIs may correspondingly be brought into and out of focus in a seamless manner that creates a user experience in which the user does not notice the unfocused UIs.

For example, a user’s gaze shifts from a first UI window to a second UI window. Prior to the gaze shift, the first UI window appears active to the user, such as being in color and/or in-focus, while the second window is grayscale and/or out-of-focus.

With the gaze shift, the first UI window becomes grayscale and/or out-of-focus, while the second window comes into focus and/or is brought into color. In this example, the user is presented a seamless experience, where whatever is viewed becomes active, while UI windows not currently being viewed are inactive, and may thus be less distracting to the user.

In some examples, an in-focus UI window becomes active in promoting highly-related content to a user, which may include using animation techniques and optimal timings. The UI may advantageously adapt by becoming less distracting for the user and/or more interactive given specific item(s) of interest.

Inventors:Krasadakis; Georgios; (Redmond, WA) Microsoft Technology Licensing, LLC Redmond WA USFamily ID:1000002066395Appl. No.:15/003781Filed:January 21, 2016

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.