Shane’s Take — Game Wizards
With the popularity of the game today, it’s hard to imagine a time before Dungeons & Dragons. The fact that the game ever gained a following to begin with is incredible. This book details the history of not only the men that helped to create the game, but the company that they formed. What started as a hobby grew to a tiny business with an expected worth of $300. Within a few years, through a lot of luck, the game took off to define a new segment in the hobby of games, growing to a company that employed hundreds and had revenues of tens of millions of dollars. There’s an amazing story here, involving a lot of drama about the rights to the game, royalties, stock options, and a group of people who were gamers and were never really very good at business. As someone who came upon the game at a young age when much of this was going on behind the scenes, it was fascinating to read about. I highly recommend this for anyone who loves RPGs or wants to learn about some of the pitfalls of a hobby growing into a business faster than you can manage it.