All About Pars 🏌

(The redemption kind)

Redemption par levels are tough. Setting up item pars in your system can feel like a shot in the dark with no concrete information to base your inputs off of. At the same time, having optimized par levels is crucial to hitting your cost-of-goods-sold metrics. Not having enough product, or having too much product, are both detrimental to your COGs.

If you’re an inventory expert, you probably know your way around pars. If not, read on.

First…what is a par level?

A Par level is the minimum amount of inventory needed to meet customer demand while providing a cushion for unexpected demand (safety stock). When inventory hits below your par level, an order should be placed to restock the item.

In the case of our Rapid Reorder program, the system will look at your par level and compare them to the items scanned out the previous week and add the corresponding amount to your suggested order cart.

For example: If your par level is set to 20, and the previous week 6 units were scanned out, 6 units will be added to your cart to get your stock back up to 20.

Setting your par levels is dependent on many factors: display method, price, the popularity of the product and foot traffic.

General Calculations

Below is our general starter recommendations for setting par levels. Keep in mind that every business is different. A product might be a top-seller in one location, but not move as quickly in another. Par levels should be closely monitored, especially in the first 4–6 weeks of an item’s implementation. Analyze the weekly report and note if something is selling more quickly or slowly than expected. Then adjust the pars as needed.

Peg Items:

For peg items, take your merchandise display quantity times 1.5. For example, if 10 units display on a peg, you would want to set a par of 15. This equals 10 units on the peg, plus 5 in back stock. For lower ticket items, par levels may need to be increased to times 2 or even times 3, depending on how quickly the item moves.

Self-display:

Self-display refers to items sold in a PDQ (product displayed quickly). These are self-contained display boxes or packages that can be set out as is, and items are sold from within the package. Since the PDQ is required to display the product, it can typically only be ordered as a whole unit. For example, Splat Pigs are sold in a PDQ of 12 pieces. This is where the par level can get tricky…

If you set the par level to the quantity of the PDQ (12), as soon as one unit is redeemed, you will be triggered to order a full PDQ again. Therefore, setting the par to .75 of merchandise quantity allows room to sell down, without completely decimating the display. For Splat Pigs, that would mean 12 X .75 = par level of 9.

Bin item:

These are the low-ticket, impulse items — Tootsie Rolls, Soldiers, Finger Traps, etc. These can be the hardest pars to set, as they are redeemed quickly, and often take many units to fill up a bin. The majority of these items are sold in inners or cases. You’ll need to find a balance of having enough on hand without over ordering. Typical par level should be merchandise quantity times 2. If a bin holds 500 units, you would want to set your par level to 1000.

Keep in mind inner and case quantities. For example, Laffy Taffy is sold in a case of 1800. If you set the par at 1800, as soon as one piece of Laffy Taffy is redeemed, you’ll be triggered to order another full case, resulting in 3599 pieces on hand. Setting the par on a case or inner with a high quantity should follow similar rules of self-display (PDQ) items — times.75 or even times.5 depending on the item.

Shelf Items:

These are usually mid-to-higher range ticket items and can also be challenging to set par levels. Some of these items are physically large with only 1–2 units fitting on a shelf (basketball, soccer ball, etc.). A good starting par value on these types of items is merchandise quantity times 2. For any item that has a unit on display (Lava Lamps, LED lights, etc.) par levels should be increased to times 3. This can leave the one unit on display while allowing for 2 units for redeemable stock.

Basket Items:

Items displayed in baskets are typically plush and balls. The general rule is merchandise quantity times 1.5. For example, 12 Neon Apee 11” fit in a basket. 12 X 1.5 = par level of 18.

However, considerations must be taken for very large or very small items. Emoji Pillows only fit 6 per basket but are typically a popular seller. Therefore, you would want to set the par level to merchandise quantity times 3, resulting in a par of 18. Hot Color Bears display 72 in a basket, but if you set par level to merchandise quantity times 1.5, you’d end up with a par level of 108, which is likely far more than needed. In that case, par level of merchandise quantity should be sufficient.

Dump Bins:

These are large bins filled with many units of an item. Jumbo Tennis Balls, Neon Soccer Balls, Snapchat Pillows and Pinata Plush are a few examples of popular dump bin items. These par levels are difficult as these bins can hold quite a few units, 24–30 in some cases. Start with merchandise quantity time 1.25. For example, if 20 Jumbo Tennis Balls fit in a dump bin, set par level to 25. That’s a full bin plus 25% back stock.

High-end + large display:

These are going to be higher ticket items placed in showcases or displayed around the room. These are not necessarily redeemed often, sometimes serving as more of a motivator than a prize to actually be won. Price can often be a good factor to look at when setting pars.

  • $50+ — 1 each
  • $25–50–2 each
  • $15–25–3 each
  • $10–15–4 each
  • $10 and below — 6–8 each

With low-mid ticket range large display items, such as Mesh Kick Balls or Neon Apees 29”, a higher par level will be necessary than what is recommended above. Start with a par level of 6–12.

Please keep in mind these are all starting recommendations. Each item will need to be monitored and the par level adjusted depending on how often that item is redeemed. Par levels should be increased for busy seasons (winter, spring and summer breaks) and decreased for lower-traffic periods, such as back to school time.

Your redemption knowledge source

Take all this information with you by downloading our Operational Toolkit — it’s free! The toolkit includes this document on par levels, a cost of goods sold calculator, a redemption area cleaning checklist and more!

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Insights Empower

Elevating the Family Entertainment & Bowling Center industry with progressive and innovative best practices for bettering businesses and communities. Also updates from Redemption Plus, learnings included

Redemption Plus

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Insights Empower

Elevating the Family Entertainment & Bowling Center industry with progressive and innovative best practices for bettering businesses and communities. Also updates from Redemption Plus, learnings included