Guiding Principles for Design Tools

Patrick Hebron
Feb 28, 2016 · 1 min read

A tool should be easy to use, meeting the user at his or her point-of-view rather than requiring the user to gain expertise about the tool itself.

A tool should be open-ended, allowing any possible output.

A tool should make the user’s iterative process visible and navigable.

A tool should expand rather than limit or corral the user’s thinking.

A tool should help the user to develop an intuition for the problem space, its inherent constraints and the relationships between properties.

A tool should help the user to break the problem down and work through its components while keeping the whole in mind.

A tool should be adaptable to the user, capable of being transformed by its own design process.

intelligentdesign

Intelligent Design is a research group at ITP devoted to…

Patrick Hebron

Written by

Machine Learning, Design Tools and Programming Languages of the Future, Graphics, UI, UX, HCI and Computing Culture. NYU ITP adjunct. O’Reilly Design author.

intelligentdesign

Intelligent Design is a research group at ITP devoted to exploring how machine learning will transform the field of design.

Patrick Hebron

Written by

Machine Learning, Design Tools and Programming Languages of the Future, Graphics, UI, UX, HCI and Computing Culture. NYU ITP adjunct. O’Reilly Design author.

intelligentdesign

Intelligent Design is a research group at ITP devoted to exploring how machine learning will transform the field of design.

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