9— Physics and Force
Unity Tutorial Series: Interaction
Published in
1 min readJul 29, 2020
Introduction
In this optional video, I breifly introduce how to make an object ‘phsyics-enabled’, then we take a stab at replacing our boring movement with something a bit more natural (and hilarious).
We make extensive use of the Rigidbody component to enable all of this magic. Read more here: