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Artificial Intuition, Artificial Fluency, Artificial Empathy, Semiosis Architectonic

Quaternion Process Theory’s Methodics

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Introduction

Quaternion Process Theory (QPT) proposes a triadic methodics — a framework of three conversational processes — as part of its model of cognition and adaptive systems. Interestingly, this triadic structure parallels Charles Sanders Peirce’s triadic thinking, specifically his categories of Firstness, Secondness, and Thirdness. Peirce’s philosophy emphasizes that understanding and meaning emerge from triadic relationships (involving quality, reaction, and mediation), which is similar to QPT’s formulation. Here we explore how QPT’s three processes — Dynamic Non-Linear Processes, Code Duality Processes, and Tensegrity Processes — can be mapped onto Peirce’s categories of potentiality, actuality, and mediation.

QPT’s Triadic Methodics

QPT proposes three conversational processes:

Dynamic Non-Linear Processes:

  • These generate new possibilities and ideas in a fluid, exploratory manner.
  • They capture the raw, potential aspects of cognition — analogous to Firstness.
  • Example: A neural network’s creative phase generating novel patterns without a strict goal.

Code Duality Processes:

  • These translate between different “codes” (for instance, from intuitive, analog representations to precise, digital symbols).
  • They handle the direct, actual interactions and adjustments — similar to Secondness.
  • Example: An AI system translating sensory input into categorical data (like mapping pixel patterns to object labels).

Tensegrity Processes:

  • These integrate and balance opposing forces to form a coherent, resilient structure.
  • They mediate and stabilize the overall system — mirroring Thirdness.
  • Example: A cognitive model that forms general rules or habits from repeated interactions, much like learning a language’s grammar.

Advanced Cognition Requires Multiple Modes:

  • Both human and artificial intelligence must operate on several levels — from generating raw possibilities to acting on concrete details and finally integrating them into general rules.

QPT Structures These Modes as Three Conversational Processes:

  • Dynamic Non-Linear Processes provide the free flow of possibilities (Firstness).
  • Code Duality Processes manage real-time interactions and translations between different representational modes (Secondness).
  • Tensegrity Processes integrate and stabilize the system into coherent structures or habits (Thirdness).

Mapping to Peirce’s Triadic Thinking:

  • Dynamic Processes align with Firstness because they embody potential and creative abduction, much like icons that suggest possibilities.
  • Code Duality aligns with Secondness because it deals with actual, direct interactions, just as indices reflect concrete relations.
  • Tensegrity Processes align with Thirdness as they mediate between the possibilities and actualities, forming stable, symbolic patterns analogous to inductive generalizations.

Resulting Benefits:

  • This triadic structure ensures that an intelligent system can first generate ideas, then test and interact with reality, and finally integrate these experiences into a lasting, adaptable framework.
  • It mirrors how human reasoning evolves: a creative spark (abduction/icons) is refined by real-world testing (deduction/indices) and then consolidated into a general understanding (induction/symbols).

The triadic methodics of QPT mirrors Peirce’s triadic thinking:

  • Dynamic Processes (Firstness/abduction/icons) capture potential.
  • Code Duality (Secondness/deduction/indices) handles concrete, actual interactions.
  • Tensegrity Processes (Thirdness/induction/symbols) integrate and stabilize meaning.

This logical chain shows that to build robust, adaptive cognitive systems — whether in AI or human thinking — it is essential to incorporate these three interrelated modes. Each stage builds on the previous one: potential ideas are generated, tested against reality, and then integrated into lasting patterns of understanding.

Peirce’s Triadic Categories: Potentiality, Actuality, Mediation

Peirce identified three universal categories which he called Firstness, Secondness, and Thirdness (Categories (Peirce) — Wikipedia). Each category represents a mode of being or relationship:

  • Firstness (Potentiality)Quality of possibility or raw feeling in itself. It is the realm of pure potential, spontaneity, and “what could be” before any reaction or structure (Categories (Peirce) — Wikipedia). Firstness is essentially monadic — it involves something in its own singular nature (e.g. a mere sensation or idea without external context).
  • Secondness (Actuality)Fact and action, the brute actuality of things interacting. It is the category of here-and-now existence and struggle: one thing confronting or affecting another (Categories (Peirce) — Wikipedia). Secondness is dyadic, involving a relation or opposition between two elements (e.g. cause and effect, stimulus and response).
  • Thirdness (Mediation)Law, habit, or mediation, which brings together Firstness and Secondness into continuity or generality (Categories (Peirce) — Wikipedia). Thirdness is the domain of patterns, rules, and meanings that mediate between possibilities and actual events. It is triadic because it involves a mediating third element (e.g. a law or interpretant) that connects or governs relations between others.

In simpler terms, we can think of Firstness as pure potential or idea, Secondness as concrete reality or reaction, and Thirdness as the interpretive or structuring principle that knits experiences into understanding (Categories (Peirce) — Wikipedia). Peirce often associated these with time: Firstness akin to the possible future, Secondness the present fact, and Thirdness the general laws connecting past, present, future (How I Interpret C.S. Peirce — Mike Bergman). Crucially, all three are needed for meaning: a possibility becomes actualized through reaction and then becomes generalizable through mediation.

Semiotic Trichotomy: Icon, Index, Symbol

Peirce’s speculative grammar divides signs into a triad — icon, index, symbol — based on how the sign relates to its object, and these correspond to the above categories. An icon signifies by similarity or resemblance (a quality in common with what it represents) and thus embodies Firstness (a potential likeness) (Sign (semiotics) — Wikipedia). An index signifies by physical connection or causation (it actually points to or is caused by its object, like smoke indicating fire) and corresponds to Secondness (direct factual relation). A symbol signifies by convention or law (an agreed or learned mediating link, like words or codes) and thus exemplifies Thirdness (a general rule connecting sign and object). In summary, icons are about potential qualities (e.g. a portrait’s resemblance), indices about actual relations (e.g. a symptom indicating disease), and symbols about mediating rules (e.g. language or codes by habit and social agreement).

Inference Trichotomy: Abduction, Deduction, Induction

Peirce’s speculative logic similarly recognizes three forms of inference, each reflecting one of the categories:

  • Abduction (or hypothesis): the generation of a new idea or explanatory guess to account for an observation. It’s a leap of insight from possibility — hence linked to Firstness (potentiality) (Logic of EDA: Abduction). Abduction is creative and not guaranteed, much like brainstorming a hypothesis from a surprising fact. It’s the inference of possibility.
  • Deduction: the application of a general rule to a specific case to deduce a necessary result. It deals with the actual logical entailment of consequences — aligning with Secondness (actuality) because it deterministically connects cause and effect in a given instance (Logic of EDA: Abduction). (In Peirce’s view, deduction is the “if-then” mechanical step of checking what must be true if the hypothesis is true — it makes the implications actually explicit.)
  • Induction: the generalization from many specific cases to a probable rule. It mediates between the particular and the general by accumulating evidence into a habit or law. Thus, induction corresponds to Thirdness (generality/mediation) (Logic of EDA: Abduction). It’s an inference of habit — confirming or adjusting a general rule based on observed regularities.

Peirce saw scientific inquiry as cycling through these three modes (abductive hypothesis, deductive prediction, inductive testing) to gradually refine knowledge. This triadic cycle is self-corrective and generative of meaning, reinforcing the idea that cognition inherently operates through a triadic pattern of possibility, action, and integration.

QPT’s Triadic Methodics: Three Conversational Processes

Quaternion Process Theory is a cognitive framework that extends dual-process theories (like Kahneman’s fast vs. slow thinking) into a richer model with four cognitive modes. However, underlying these modes, QPT outlines triadic methodics — three fundamental conversational processes that structure cognition and interaction. These processes can be described as:

  • Dynamic Non-Linear Processes — open-ended, self-organizing dynamics that allow ideas or systems to evolve in a non-linear fashion. These involve feedback loops, attractors, and emergent patterns (for example, the way a brainstorming session or a neural network’s activity might swirl chaotically before settling into a pattern). They are called “dynamic” because they evolve over time and “non-linear” because small changes can lead to disproportionate effects (sensitive, unpredictable development).
  • Code Duality Processes — the interplay between two different “codes” or modes of representation. QPT suggests human cognition runs on two parallel tracks — often characterized as an analog (continuous, intuitive, empathic) track and a digital (discrete, logical, fluent) track (The Language-Turn Metaphor and AGI | by Carlos E. Perez — Medium). Code duality processes are about translating and balancing between these two forms of information (much like coordinating imagery and language, or intuition and analysis).
  • Tensegrity Processes — “tensional integrity” processes that integrate opposing forces into a stable structure. The term tensegrity, borrowed from Buckminster Fuller, refers to structures maintained by a balance of tension and compression. In QPT, tensegrity processes combine different elements or perspectives under tension to achieve a robust yet flexible coherence (The Semiotic Derivation Behind Quaternion Process Theory of …). It’s a metaphor for how cognition (or a conversation or an organization) holds itself together by balancing conflicting components — yielding stability (integrity) without rigidity.

In essence, QPT’s triadic methodics propose that effective cognition or dialogue involves: a dynamic exploratory phase, a dual-coding interaction phase, and an integrative structuring phase. We will now map each of these to Peirce’s triadic categories and show how they align with icons/indices/symbols and abduction/deduction/induction.

Dynamic Non-Linear Processes — Firstness (Pure Potentiality)

Dynamic non-linear processes correspond to Peirce’s Firstness, the realm of potentiality and spontaneous emergence. They represent the generative, exploratory aspect of cognition — much like Firstness is a “flash” of quality or possibility not yet constrained by rules. In QPT, a dynamic process is one that can roam through possibilities and self-organize. For example, a chaotic brainstorm or a deep learning system initially exploring a solution space can be seen as a dynamic process: it has many possible states and might exhibit complex patterns (attractors, oscillations) as it searches. “Dynamic processes, which have an attractor or a limit cycle, such as hurricanes or deep learning systems, [can] reach a stable orbit through iteration but can diverge or converge depending on parameters.” (The Semiotic Derivation Behind Quaternion Process Theory of …) — this description from QPT evokes how such processes embody chance and emergence, hallmarks of Firstness.

In Peircean terms, Dynamic Non-Linear Processes are akin to the iconic mode of signification and abductive mode of inference:

  • Iconic resemblance (Firstness): A dynamic cognitive process often operates by forming patterns or analogies. For instance, when we freely imagine or let our thoughts roam, we conjure images and impressions that resemble various ideas (like free association). This is an iconic behavior — dealing in similarities and qualities. An icon, being a form of Firstness, is a “pattern that physically resembles what it stands for” (Icon, Index and Symbol: Types of Signs). Likewise, dynamic processes in AI might involve pattern generation: e.g. a generative neural network producing novel images resonates with iconic sign use — it’s leveraging learned qualities to create new possibilities (pure Firstness being manifested as new qualitative forms).
  • Abductive creativity (Firstness): Dynamic processes often yield spontaneous insights or hypotheses — which is essentially abduction. Abduction is the only logical step that introduces new ideas (Logic of EDA: Abduction), just as dynamic exploration in a system can lead to a novel solution suddenly emerging. For example, in a complex adaptive system (like a research group tackling a problem), a dynamic phase is the brainstorming where wild ideas surface. This maps to abductive reasoning — guessing a novel explanation. Peirce explicitly linked abduction to Firstness (“the spontaneous conjecture of instinctive reason” in the realm of possibility) (Logic of EDA: Abduction). Thus, QPT’s dynamic process provides the creative spark in cognition, aligning with abduction’s role of generating hypotheses from the field of possibilities.

Example Analogy (AI & Cognitive Science): Imagine an AI research lab working on a difficult problem. In the initial stage, researchers engage in a free-form ideation session (a dynamic non-linear conversation). Ideas flow unpredictably; some are far-fetched analogies, others intuitive leaps. This is the Firstness phase: anything seems possible. In AI terms, think of a generative adversarial network (GAN) initially producing very random images — it’s exploring the space of potentials. These raw outputs or ideas are like icons — rough pictures of what might be — and the process is producing candidate solutions via an abductive, trial-and-error hunch. The system hasn’t locked onto any actual solution yet, just as Firstness hasn’t solidified into actual fact. But this chaotic play of possibilities is crucial — it provides the reservoir of potential from which real innovations will later crystallize.

Code Duality Processes — Secondness (Actual Interaction)

Code Duality Processes correspond to Secondness, the realm of actuality, duality, and friction. This QPT process is about interaction — specifically the interaction between two different representational modes (analog vs. digital, intuitive vs. rational). It introduces a tension or contrast (a “this vs. that” relationship) which is characteristic of Secondness (which always involves twoness and struggle) (Categories (Peirce) — Wikipedia). In QPT, the idea of code duality recognizes that “analog and digital are two sides of the same coin” and that continuous vs. discrete representations each contain complementary information. But bringing them together is a non-trivial act — it’s where ideas meet reality in some sense, or where one form of coding must respond to another.

In a cognitive conversation, a code-duality moment might be when a vague insight (analog) is translated into precise words or equations (digital), or vice versa. This is an actual effort — sometimes a struggle — just as Secondness is “brute action/reaction.” For instance, consider when you have a gut feeling about a problem (intuitive, holistic) and you attempt to articulate it in logical terms: you are performing a code-duality process. You might encounter resistance (the feeling doesn’t easily fit the words — that resistance is Secondness).

In Peircean semiotic and logical terms, Code Duality aligns with indexical signs and deductive reasoning:

  • Indexical linkage (Secondness): An index is a sign physically or causally connected to its object (like a pointer or a symptom) (Sign (semiotics) — Wikipedia). It embodies Secondness because it’s about an actual relation (e.g. smoke indicates fire by actual causation). Code duality processes are about forging a connection between two codes — effectively creating an indexical relationship between, say, an internal state and an external symbol. For example, in AI, a robot might map continuous sensor readings (analog signals) to discrete categories (digital symbols). The sensor reading indexically triggers a category (like a certain threshold of infrared signal indicating “obstacle present”). This is a direct, causal pairing between two forms — an actual link. In human cognition, when we pair a sensation with a word (e.g. feeling heat and saying “hot!”), we are making an indexical connection between the experience and a sign. Thus, code duality is suffused with Secondness: it’s about actual correspondence or conflict between two representational elements that must be resolved or linked.
  • Deductive application (Secondness): Deduction in Peirce’s view was associated with Secondness (Logic of EDA: Abduction) because it is the “mechanical” step of applying a rule to a case to get a result — an actual instantiation of logic. Code duality similarly involves applying one code to interpret another, which can be seen as a kind of rule application. For instance, if the empathic/analog side provides a pattern and the fluent/digital side provides a rule, their interplay might produce a concrete interpretation. Consider an AI system that has a learned neural network (subsymbolic, analog-ish) and a knowledge base of rules (symbolic): when it encounters a situation, it might use the neural net’s output as input to a rule, deducing a specific action. This is a deductive-like step bridging two representations to yield an actual decision. In a conversation, code duality might appear when one person’s emotional tone (analog cue) causes the other to deduce that they are upset and respond accordingly — a real-time interpretive act grounded in factual cues (a furrowed brow is an index of displeasure, prompting a response). Deduction is about consistency and evaluation of a hypothesis against actual conditions (Logic of EDA: Abduction) — similarly, code duality is where ideas are tested or framed in a concrete representational exchange.

Example Analogy (Complex Systems & Cognitive Science): In the scientific method, after the wild hypothesis (abduction) comes deduction: deriving testable predictions. This is analogous to code duality: the hypothesis (perhaps a qualitative insight) must be translated into a precise experiment or measurement (quantitative test). The scientist takes the idea and designs a concrete experiment — effectively translating between the language of theory (conceptual) and the language of observation (numbers, data). This process may reveal friction — maybe the idea isn’t easily testable (just as analog and digital might clash). But performing the experiment yields actual data, akin to an index (nature “points” to a result). Now the theory and data are in direct interaction — an instance of Secondness. In AI, we see a parallel when an algorithm’s continuous learning phase (tuning weights) must interface with discrete feedback signals (like rewards or error values) — the moment of adjusting weights based on a discrete error is a code duality event, a reaction to the difference between expected vs. actual (Secondness in action). The key point is that QPT’s Code Duality process captures the contact with reality: the negotiation between different forms that produces an actual outcome or information (just as Secondness is the collision of an idea with something other).

Tensegrity Processes — Thirdness (Mediation and Integration)

Tensegrity processes correspond to Thirdness, the realm of mediation, integration, and habit-formation. In QPT, a tensegrity process takes the outputs of the dynamic and duality processes and weaves them into a coherent structure or understanding. The term tensegrity (tensional integrity) highlights that this structure is formed by balancing tensions: “Tensegrity requires two forces, compression and tension, which create a structure that is both rigid and flexible.” (The Semiotic Derivation Behind Quaternion Process Theory of …). Metaphorically, the two forces could be the two codes (analog vs. digital) or two perspectives (e.g. imaginative vs. factual) that were at odds in Secondness; Thirdness then is their synthesis into a stable form. This is analogous to how a bridge combines tension and compression elements to remain standing — or how a well-formed idea reconciles creativity and criticism into a solid theory.

Peirce’s Thirdness is all about patterns, laws, and meanings that emerge to mediate between the raw potential and brute actuality (Categories (Peirce) — Wikipedia). Tensegrity processes do exactly that: they establish integrative frameworks (a kind of habit or law) that resolve the earlier dynamics into something functional. In conversation, this could be reaching a shared understanding or compromise that holds the group together. In cognition, it could be a learned concept or schema that balances intuition and analysis. In a complex adaptive system, it might be an equilibrium or resilient structure (like an ecosystem achieving balance).

In Peircean semiotics and logic, Tensegrity aligns with symbolic signs and inductive/habitual reasoning:

  • Symbolic mediation (Thirdness): A symbol is a sign connected to its object by a law or convention — mediated by understanding (Sign (semiotics) — Wikipedia). It is the product of habit and social agreement (e.g. language, mathematical notations). Tensegrity’s outcome is essentially symbolic in this sense: once the two codes are integrated, you often get a new stable representation or rule that can be reused. For example, when an insight (dynamic) has been tested and translated (duality) and finally validated, it might become a formalized theory — a symbolic statement (like E = mc², which compresses a relationship into a law). In AI, after training (dynamic exploration) and adjusting to data (duality interaction), the model ends up with fixed weights — effectively a learned internal schema. That schema acts like a symbol system: it generalizes and mediates between inputs and outputs consistently (a habit). In a human context, tensegrity could be seen when a group invents a new term or a shared metaphor that captures a complex idea, solidifying their understanding — a new symbol that mediates meaning among them. This is classic Thirdness: creating a general sign (symbol) that will carry meaning reliably going forward.
  • Inductive habit (Thirdness): Induction corresponds to Thirdness because it generalizes a habit from particulars (Logic of EDA: Abduction). Tensegrity processes result in the formation of stable habits or structures in cognition. For example, through iterative learning (trying and adjusting), an organism or AI system induces a pattern: it develops a rule of thumb or internal model that will guide future behavior. That induced generality is Thirdness — a new mediation that has been learned. Think of how a child learning language hears many examples (dynamic exposure), associates words with meanings (code duality experiences), and finally induces grammatical rules or word meanings. The induced rules allow the child to communicate — they have internalized symbols (words) with consistent usage (habits). Similarly, a tensegrity process in QPT might lead to a person integrating emotional understanding with rational analysis, forming a balanced perspective or approach (a cognitive strategy habit). In scientific inquiry, after experiments (Secondness) we gather all results and see a trend, formulating a law — induction, yielding a general theory that mediates all observed cases. The new theory then guides expectations (like a habit of thought). QPT’s tensegrity captures this convergence into order — much as induction converges on general laws.

Example Analogy (Complex Adaptive Systems & AI): Consider an ecosystem (a complex adaptive system) where various species interact. There is a dynamic element (random mutations, new species introductions — potentiality), and there are direct interactions (predation, competition — actuality). Over time, the ecosystem may reach a tensegrity-like balance: species find niches, population sizes oscillate within bounds, a food web structure emerges that holds the system together. This balanced state is a Thirdness — an emergent set of habits (e.g. predators only hunt so much prey, prey populations rebound, symbioses form). It’s mediated by countless feedback loops, but as a whole it’s resilient yet flexible — just like a tensegrity structure. In cognitive terms, this is analogous to a person’s worldview or an AI’s model after learning — a network of concepts or weighted connections that captures knowledge (mediating between inputs and appropriate outputs habitually). For instance, a deep learning algorithm after training contains embedded “rules” in its weights that classify images reliably (a habit) — it has induced general categories from examples and now uses them symbolically (each output category label is a symbol grounded in the model). QPT’s tensegrity process is essentially acknowledging that understanding is an act of structural integration: taking loose ideas and hard facts and binding them into a coherent, law-like structure (which is exactly what Peirce’s Thirdness is about).

Alignment with Peirce’s Philosophical Framework

The mapping above illustrates that QPT’s triadic methodics is deeply compatible with Peirce’s triadic framework. This is no coincidence — QPT’s creators explicitly draw on semiotic and pragmatic principles. In fact, QPT “aligns with semiotic frameworks like Charles Peirce’s triadic model of signs” (Comparing Quaternion Process Thinking (QPT) with Bayesian …), recognizing that any robust theory of cognition must account for the icon-index-symbol pattern of meaning and the abduction-deduction-induction cycle of reasoning. By formulating its core processes in threes, QPT echoes Peirce’s insight that thought itself is irreducibly triadic — involving an interplay of the possible, the actual, and the interpretive mediation.

This alignment means QPT can be seen as a modern application of Peirce’s philosophy to cognitive science and AI. It suggests that any advanced intelligence (natural or artificial) may need to incorporate: a generative imagination (Firstness/dynamic), grounded interactions with reality (Secondness/duality), and the ability to learn generalizable patterns or symbols (Thirdness/tensegrity). For example, an AI designed with QPT might have a component for creative generation (analogous to abduction), a component for logical evaluation and sensorimotor feedback (analogous to deduction/indexical reaction), and a component for integrating knowledge into its model (analogous to induction and symbol formation). This triadic interplay could make the AI more adaptable and human-like in its thinking. Likewise, in cognitive science, QPT provides a framework to study how the brain might balance neural dynamics (e.g. default mode network activity as dynamic Firstness), dual coding (neural assemblies linking imagery and language as Secondness), and learned schemas (as Thirdness).

Why does QPT benefit from Peirce’s framework? Peirce’s triadic categories are fundamental patterns found across many phenomena, from logic to biology. By aligning with these, QPT gains a philosophically robust foundation. It ensures that QPT’s “conversational processes” aren’t ad-hoc but correspond to deep principles of how meaning is constructed. Peirce’s semiotic, for instance, was meant to apply to all sign-using systems, so if QPT maps well onto it, QPT can claim applicability to any system that processes information (including AI and social systems). The triadic methodics in QPT thus resonate with complex adaptive systems theory too: many such systems operate by generating variation, undergoing selection, and retaining adaptations (an evolutionary triad analogous to abduction-deduction-induction). For example, variation is like dynamic Firstness, selection pressure is a Secondness actual trial, and retention is forming new Thirdness habits — exactly the pattern we see in QPT’s processes and Peirce’s logic.

Conclusion

Quaternion Process Theory’s triadic methodics of Dynamic Non-Linear, Code Duality, and Tensegrity processes can be fruitfully mapped onto Peirce’s triad of Firstness, Secondness, Thirdness (potentiality, actuality, mediation). Dynamic processes capture the free-ranging potential of Firstness — akin to iconic signs and abductive insights. Code duality processes embody the confrontations of Secondness — akin to indexical references and deductive application in real situations. Tensegrity processes realize the integrations of Thirdness — akin to symbolic habits and inductive generalizations. This parallel is not just structurally elegant; it implies that QPT is aligned with the very nature of cognition and meaning as described by Peirce. By drawing on Peirce’s speculative grammar and logic, we see that QPT’s approach naturally accounts for how signs acquire meaning (icon-index-symbol) and how reasoning progresses (abduction-deduction-induction) within complex systems.

In practice, whether we consider an AI learning to navigate the world, a team of humans solving a problem, or an organism adapting to its environment, a triadic pattern emerges: new possibilities are generated, tested against reality, and eventually woven into new habits or knowledge. QPT’s triadic methodics and Peirce’s triadic philosophy are describing this same fundamental process from different angles. Thus, QPT’s formulation aligns with Peirce’s framework by affirming that to truly understand mind or intelligence (natural or artificial), we must understand the dance between possibility, actuality, and mediation. This triadic dance is where creativity, experience, and knowledge continuously co-create each other — exactly what both QPT and Peirce celebrate as the core of adaptive intelligence.

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Intuition Machine
Intuition Machine

Published in Intuition Machine

Artificial Intuition, Artificial Fluency, Artificial Empathy, Semiosis Architectonic

Carlos E. Perez
Carlos E. Perez

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