In iOS development, the lifecycle of a view controller in Swift refers to the series of methods that are called as the view controller is created, displayed, and dismissed. These methods include:
viewDidLoad()
: Called when the view controller's view is first loaded into memory. This is a good place to perform initial setup, such as configuring the view or creating and initializing subviews.
override func viewDidLoad() {
super.viewDidLoad()
print("View did load")
setupView()
fetchData()
}
viewWillAppear(_:)
: Called just before the view controller's view is about to be displayed on the screen. This is a good place to perform any last-minute configuration or updates.
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
print("View will appear")
updateView()
}
viewDidAppear(_:)
: Called after the view controller's view has been displayed on the screen. This is a good place to start animations or start updating data.
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
print("View did appear")
startAnimations()
}
viewWillDisappear(_:)
: Called just before the view controller's view is about to be removed from the screen. This is a good place to stop animations or stop updating data.
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
print("View will disappear")
stopAnimations()
}
viewDidDisappear(_:)
: Called after the view controller's view has been removed from the screen. This is a good place to perform any cleanup or release any resources.
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
print("View did disappear")
clearData()
}
deinit
: Called when the view controller is deallocated from memory. This is a good place to perform any final cleanup or release any remaining resources.
deinit {
print("View controller deallocated")
releaseResources()
}