Devblog 45: Over The Moonlight Steam release, Replay System

IronEqual
IronEqual
Published in
4 min readOct 6, 2017

Hey! Last week we released our first game on steam, and went gold (or almost) on others. More about it below, as always:

NIELS (@FUCKGAMEDEV)

AYYYYY

Over The Moonlight

We finally released Over The Moonlight on Steam! We’ve had pretty positive feedbacks from players so far, except regarding the performance issues, that we knew were going to be a small problem. I think it also happens because by default the launcher sets the highest quality, and not a lower one, so most people will not change it and have issues even though they could have avoided them in lower quality settings.
Anyway, feedbacks are mostly positive, which I did not expect at all, considering it’s a very artsy and short game. Luckily enough it’s free, so most people understand that there wouldn’t be any point in getting angry at it.

A wolf made by a player!

Valenciennes Game Arena

We also exposed and talked a bit about us at Valenciennes Game Arena, an event that took place in our studio’s city. There were more people than what I expected. It was cool.

FUCKGAMEDEV.+++

I released a new unique experience, THISISMYSTORY.

THISISMYSTORY

FENO (@madebyfeno)

Hey,

Last week I worked with Nathan on lechaudron.io.

We fixed some critical bugs and tried to dig in the codebase to understand it.

Over The Moonlight

We also released Over The Moonlight last week, you can play it here.

Someone playing Over The Moonlight

KERYANN (@KeryannM)

Hey!

REPULSE: Galactic Rivals

We’re living REPULSE final dev moments and I really wanted to work on a cool feature before the release, a Replay System!

Here it is, the UI isn’t final tough:

NATHAN (@grange_nathan)

HELLO

Goods Train Fever

This week Goods Train Fever went Gold. We now have a feature complete build. We integrated everything, from the last UI stuff to the new musics. We have 100 levels, 17 trophies & Fun Facts and all that on both iOS and Android!

There are still some things to do on the game but overall we are finally seeing the light.

I spent most of my week working fixing bugs on a web platform. We had a great time with Feno working on it as we were not used at all to the code base and that most of the bugs needed to be fixed quickly. I will not show you too much of it, here is my favorite bug:

On the left a normal web browser (it’s Opera but really, any browser would behave like that) and on the right it’s Internet Explorer.

You can see that some things are not updating correctly on Internet Explorer.

Without going into details, Internet Explorer is still used (yeah really) and it’s a real piece of trash. It was a great day, I’ll tell you that.

MORE FUN WITH NATHAN NEXT WEEK RIGHT HERE ON THE BEST MEDIUM WEEKLY ABOUT IRONEQUAL AVAILABLE ON THE INTERNET OF 2017.

BENJAMIN (@Valgoun16)

Binary Option

Hi, last week I started to work on a new project we have . It’s a binary option game.

Basically, you can bid anytime you want on wether the stock will go up or down. After a defined amount of time, the bid is closed and you either win or loose. In the last build, all the bidding system is implemented. I’m working on improving the UX, the tutorials and some long-term gameplay (like a progression system).

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IronEqual
IronEqual

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