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How To Make In-Game Events Work For Your Game
How To Make In-Game Events Work For Your Game
Events are among the most critical — and profitable — tactics to deploy in your game. If you don’t have them, you can’t compete. Let me…
Mike Moran
Mar 9
Marvel Snap, Marvel Contest, CoD Mobile: What makes them a mass market hit?
Marvel Snap, Marvel Contest, CoD Mobile: What makes them a mass market hit?
What does the stellar mass market success of games like Marvel Snap, Marvel Contest of Champions and CoD Mobile share in common? No, it’s…
Om Tandon
Feb 23
The A/B Testing Playbook For Mobile Game Growth, Part 1: Structuring the Experiment | Turbine…
The A/B Testing Playbook For Mobile Game Growth, Part 1: Structuring the Experiment | Turbine…
About our articles and guides
Matthew Emery
Feb 9
Live-Ops drove significant revenue growth for Angry Birds Dream Blast in 2022
Live-Ops drove significant revenue growth for Angry Birds Dream Blast in 2022
The monthly revenue of Angry Birds Dream Blast increased by USD 2.3M (60%), following the successful updates made in the game’s Live-Ops.
Oxana Fomina
Jan 29
AI and Game Design — Experimenting with ChatGPT
AI and Game Design — Experimenting with ChatGPT
“Thou shalt not make a machine in the likeness of a human mind.” — O.K. Bible
Stanislav Stankovic
Dec 19, 2022
AI Art: A conversation with an AI about ethics, authorship, and creativity.
AI Art: A conversation with an AI about ethics, authorship, and creativity.
Only a Sith deals in absolutes.
Etienne Badia
Dec 15, 2022
Mind The Diversity Gap
Mind The Diversity Gap
When I think about talent sourcing and mapping, I think first about the missed opportunities of not having a diverse workforce, and why we…
Rise and Play
Dec 14, 2022
Optimize your game’s monetization by selling direct
Optimize your game’s monetization by selling direct
Draw in premium campaign budgets by finding the right brands for your game.
NumberEight
Oct 20, 2022
Here’s Why Your Game Needs LiveOps
Here’s Why Your Game Needs LiveOps
In this article, I’ll set the record straight on LiveOps: what it is, what it looks like in action, and why it matters. Not just for your…
Mike Moran
Sep 28, 2022
How to think when balancing a game economy
How to think when balancing a game economy
There are many types of game designers. There are many areas of our discipline which you can specialize in. When asked, what kind of a game…
Stanislav Stankovic
Sep 9, 2022
Art production for games: Best practices and optimization
Art production for games: Best practices and optimization
9 simple ways to optimize your art assets for improved game performance.
Amir Dori
Aug 29, 2022
Bringing Multiplayer to a Single Player Game
Bringing Multiplayer to a Single Player Game
“Build the city of your dreams”
Stanislav Stankovic
Aug 15, 2022
Merge Games: To build or not to build?
Merge Games: To build or not to build?
Written by: Olga Sobolevskaya, Max Samorukov
Max Samorukov
Jul 28, 2022
Design Deep Dive #02- Royal Match!
Design Deep Dive #02- Royal Match!
A game design analysis to comprehend the immediate success of Royal Match.
Saravanan
Jul 27, 2022
10 Things You Need to Do to Keep Your Game’s ANRs in Check
10 Things You Need to Do to Keep Your Game’s ANRs in Check
You may be wondering why your game’s organic installs have recently been going down. Amongst many reasons, there is one factor that has…
Tilting Point
Jun 29, 2022
Leading Teams As A Stoic (2/2)
Leading Teams As A Stoic (2/2)
In a previous post, I wrote about what you can and cannot control as the Team Lead.
Rise and Play
Jun 20, 2022
Leading Teams As A Stoic (1/2)
Leading Teams As A Stoic (1/2)
I often ask other leaders in my podcast interviews: “What keeps you up at night?” When I ask myself this question, I cannot think of…
Rise and Play
Jun 15, 2022
Who Goes There? The Importance of Writing Distinct Character Voices
Who Goes There? The Importance of Writing Distinct Character Voices
If you’re a lover of stories, odds are you’ve formed an attachment to at least one character — whether that’s from a game, a movie, a book…
Sara Hardin
Jun 1, 2022
Debunking Game Design Myths: UX is Just “Common Sense”
Debunking Game Design Myths: UX is Just “Common Sense”
In this series, I’ll be punching holes in the myth that game design UX is just “common sense.” It’s time we gave UX the space (and respect)…
Mike Moran
Apr 20, 2022
UA Fundamentals — Web2 vs Web3 UA comparison
UA Fundamentals — Web2 vs Web3 UA comparison
The web3 (blockchain games) hype is all around us and I have to confess I am really interested in it. Its been fascinating to watch what…
Matej Lancaric
Apr 13, 2022
How to soft launch a mobile game in 2022
How to soft launch a mobile game in 2022
Launching a mobile game takes loads of work. After months of development and production time, the soft launch period comes.
Matej Lancaric
Apr 11, 2022
Solving the Mystery Behind Drops in Organic Game Downloads
Solving the Mystery Behind Drops in Organic Game Downloads
by Jiri Chochlik
Tilting Point
Mar 28, 2022
NFT first or NFT compatible? The key to P2E mass adoption
NFT first or NFT compatible? The key to P2E mass adoption
Games today are catching wide spread attention, paving the path to Metaverse revolution
Om Tandon
Mar 22, 2022
Arcade Idle: Creating the new Hybridcasual genre
Arcade Idle: Creating the new Hybridcasual genre
Arcade Idle is an opportunity for developers to make games with strong profitability and a long-term lifespan.
Homa
Mar 8, 2022
10 Tips for Successful Game Art Outsourcing (at Scale)
10 Tips for Successful Game Art Outsourcing (at Scale)
Best practices from a mobile game art director’s experience with art outsourcing massively at scale.
Etienne Badia
Feb 25, 2022
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