The Story of ITAM Games(1)

CUBE
CUBE
Published in
4 min readAug 17, 2018

Creating a User-Friendly Blockchain Service

Hello everyone, this is Asung Gill of ITAM Network.

While planning the service of ITAM, I had the opportunity to listen to numerous blockchain DAPP developers’ opinions. Amongst these, one of the most common beliefs I’ve heard was that apart from its essence, “even those that don’t know blockchain can easily access it because of the motivation it provides.” However, I personally disagree with this statement.

Blockchain Service’s Current Status Quo

The pattern of the typical mobile game is as follows: Login as either a guest or with social logins; agree to the terms; set username; and then play the game.

Now, let’s assume person ‘A’ is an avid mobile game user, but doesn’t know much about blockchain. ‘A’ hears from a friend that a new blockchain-based game has come out that allows digital asset transactions, and that you can buy a box of pizza with the earnings. However, ‘A’ is stuck from the beginning. Enter a “Private Key?” “What’s a Private Key,” thinks ‘A’, and starts researching. (The EOS protocol that we have selected requires a fee to create an account).

In a circumstance like this, how many people do you think would install and play, let alone create an account for this type of mobile game? It’s an aching thought.

Now let’s look at a situation where familiarity of blockchain exists. The number of accounts on the protocol we have selected, EOS, is 160,000 on the genesis block. There may have been people not registered at that time, but then again, there are people with multiple accounts, so let’s assume an estimate of 160,000 people.

160,000 users on a globally-released mobile game. What comes to mind? The DAU (Daily Active User) of a Korean mobile game called <Lineage Revolution> is over 2,000,000. Do you really think the studios that create the games would think a blockchain with 160,000 users would be an attractive market? I doubt it.

We at ITAM are creating a DAPP that will be on the EOS blockchain protocol with an ITAM Platform and a mobile RPG game that will be on that platform. Just the number of members working on the game alone is nearly 20 people. And we’ve been questioning if we should be releasing this invested game to just the limited 160,000 EOS users. Of course, there are the advantages of the ability to attain ITAM Tokens while playing, and also transact acquired items; but the target market is too small.

The ITAM Service Plan Scenario

Thus, after long and great deals of contemplation, I have organized the plans of ITAM’s registration and login.

Ability by Account Type

Guest

People who enjoy games want to play immediately after installing. Therefore, we offer gameplay with a Guest account. However, they do not receive guaranteeing of the game’s data storage.

Social Login

This is a way to register on ITAM with social logins such as Facebook and Google. Unlike Guests, with social logins you can acquire digital assets by playing, but transactions are not available.

From this point, in order to move onto the next stage after digital asset acquisition, the user must register their EOS accounts using their private keys either on the ITAM App or on the web. There are two main ways we expect a user can register their EOS accounts.

Example Social Login Screen

1. Enter an existing account’s private key

Enter an existing EOS account’s private key and connect (the private key is not transmitted to the server and only saved locally).

2. Create a new EOS account

The user creates and enters an account using the ITAM App (we will guide the user to make sure to safely keep their private keys).

ITAM Login

This is registering onto ITAM without social logins, and EOS linkage is also available the app.

As mentioned above, we at ITAM are continuously thinking of ways the users can more easily access blockchain and our service. As you as a reader would probably agree, the road for a user-friendly service in the blockchain DAPP ecosystem is a hard and rough one with a lot more to go. If you have other ideas, I would love to discuss them.

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