Evolve your iTwin with Unreal

Michael Belousov
iTwin.js
Published in
2 min readApr 13, 2022
The classical evolution of man picture where each primate ancestor is made to stand up more as if a frame-by-frame animation, but the homosapien at the end is wearing a virtual reality headset
What will your next step be?

When we first introduced iTwin for Unreal here… we had one primitive “starter” tutorial. We’ve since evolved from our one single tutorial to four big ones! One of them is a feature-length tutorial in which you use Unreal’s Blueprint visual scripting to program an entire scrubbing interface for your iTwin’s animations.

scrub scrub

All your questions like “how do I filter that out?” and “how do I slap a metal material on all these objects with a METAL property?”, and others about the iTwin Exporter for Datasmith can finally be answered. So you can figure out how to apply your Unreal skills faster, and not after a million years of evolution.

And like us, it’s still evolving. We have more learning content planned and would love to know if there are any parts of the iTwin Exporter for Datasmith that you think could use a tutorial, or any super important aspects of the Unreal universe ripe for a crossover episode. Be sure to let us know, over at our ideas portal.

You can check out all the tutorials at https://developer.bentley.com/tutorials/, and here are direct links anyway:

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Michael Belousov
iTwin.js
Writer for

Programmer and 3d artist. I try to do my own stunts.