Evolve your iTwin with Unreal
When we first introduced iTwin for Unreal here… we had one primitive “starter” tutorial. We’ve since evolved from our one single tutorial to four big ones! One of them is a feature-length tutorial in which you use Unreal’s Blueprint visual scripting to program an entire scrubbing interface for your iTwin’s animations.
All your questions like “how do I filter that out?” and “how do I slap a metal material on all these objects with a METAL property?”, and others about the iTwin Exporter for Datasmith can finally be answered. So you can figure out how to apply your Unreal skills faster, and not after a million years of evolution.
And like us, it’s still evolving. We have more learning content planned and would love to know if there are any parts of the iTwin Exporter for Datasmith that you think could use a tutorial, or any super important aspects of the Unreal universe ripe for a crossover episode. Be sure to let us know, over at our ideas portal.
You can check out all the tutorials at https://developer.bentley.com/tutorials/, and here are direct links anyway: